Engicoder wrote:
@AstrorEnales You mentioned you got a skeleton Windows 8 app running with ANX. Any chance you could share that code?
I was able to get a skeletal app running with XNA, but not with ANX. I know they are working on a XNA to ANX converter which is supposed to be released with version 0.44, but that isn't out as of yet. For the XNA app, I mostly followed
the tutorial attached to the link on my last post. If you want my code on that, I can post that if you want.
Just so you know, the content pipeline doesn't seem to work, so you will have to work around it. What I had to do to load a Texture2D/image was to copy it into x86\Debug, then used FileStream to load it in.
FileStream stream = File.OpenRead("Generic.png");
genericBG = Texture2D.FromStream(GraphicsDevice, stream);
I wasn't able to figure out how to load fonts in. One possibility that I ran accross is to use
Nuclex.
Hopefully this helps some...
Jay
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