override Draw

May 27, 2012 at 10:02 PM

Was just curious if there was a reason Draw was not a public virtual void in DrawableGameComponent, as it is in XNA?  It's just a public void with empty contents, requiring public new void to override it rather than public override void.  The other functions in the class that you would normally override are virtual already, just this one Draw() isn't.

Aug 10, 2012 at 10:23 AM

Good catch, that was kind of typo. Will be fixed in the next version.