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I wanted to start by saying I love what you guys are doing; I enjoy working with XNA but feel limited by just having DX9 functionality.
Anyways i've been struggling with getting a project to build, I've looked over all the examples and double checked references but I keep getting a this error when I build the base windows application.
System.TypeInitializationException was unhandled HResult=-2146233036 Message=The type initializer for 'ANX.Framework.Graphics.GraphicsAdapter' threw an exception. Source=ANX.Framework TypeName=ANX.Framework.Graphics.GraphicsAdapter
StackTrace: at ANX.Framework.Graphics.GraphicsAdapter.get_DefaultAdapter() at ANX.Framework.GraphicsDeviceInformation..ctor() at ANX.Framework.GraphicsDeviceManager.FindBestDevice(Boolean
anySuitableDevice) at ANX.Framework.GraphicsDeviceManager.ApplyChanges() at ANX.Framework.GraphicsDeviceManager.CreateDevice() at ANX.Framework.Game.RunGame()
at ANX.Framework.Game.Run() at ANXTest.Program.Main(String[] args) in E:\My Documents\Documents\Visual Studio 2010\Projects\ANXTest\ANXTest\ANXTest\Program.cs:line 15 InnerException: SharpDX.SharpDXException
HResult=-2146233088 Message=Unknown error (HRESULT = 0x887A0002) Source=SharpDX StackTrace: at SharpDX.Result.CheckError()
at SharpDX.DXGI.Adapter.GetOutput(Int32 output) at ANX.Framework.Windows.DX10.Creator.GetAdapterList() at ANX.Framework.Graphics.GraphicsAdapter..cctor()
InnerException:
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