<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>ANX.Framework</title><link>http://anxframework.codeplex.com/project/feeds/rss</link><description>The ANX.Framework is a platform independent game framework which is compatible with Microsofts XNA Framework.</description><item><title>New Post: VB.NET Conversion Tool Support</title><link>http://anxframework.codeplex.com/discussions/444681</link><description>&lt;div style="line-height: normal;"&gt;There isn't any VB.NET support in the project conversion tool. Can this be added in the future?&lt;br /&gt;
&lt;/div&gt;</description><author>Crazydrift</author><pubDate>Thu, 23 May 2013 00:37:13 GMT</pubDate><guid isPermaLink="false">New Post: VB.NET Conversion Tool Support 20130523123713A</guid></item><item><title>Updated Release: Version 0.6.0</title><link>http://anxframework.codeplex.com/releases/view/76820</link><description>&lt;div class="wikidoc"&gt;This is the next planned release which will be a bugfix and feature release.&lt;br /&gt;&lt;br /&gt;Changelog:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;fixed bug #1143: &lt;a href="http://anxframework.codeplex.com/workitem/1143"&gt;ccompiler crashes when saving or building a content project from the installer template&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1146: &lt;a href="http://anxframework.codeplex.com/workitem/1146"&gt;MathHelper.TwoPi value is wrong&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1201: &lt;a href="http://anxframework.codeplex.com/workitem/1201"&gt;Keyboard.GetState() is difrent to XNA und ModernUI&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented #1194: &lt;a href="http://anxframework.codeplex.com/workitem/1194"&gt;CurrentDisplayMode not implemented&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>rene87</author><pubDate>Wed, 03 Apr 2013 21:34:52 GMT</pubDate><guid isPermaLink="false">Updated Release: Version 0.6.0 20130403093452P</guid></item><item><title>Source code checked in, #22731</title><link>http://anxframework.codeplex.com/SourceControl/changeset/changes/22731</link><description>Improve the Installer for W8&amp;#13;&amp;#10;Fix the Templates for W8&amp;#13;&amp;#10;add MakeMSI.cmd to create the installer </description><author>rene87</author><pubDate>Wed, 03 Apr 2013 21:30:19 GMT</pubDate><guid isPermaLink="false">Source code checked in, #22731 20130403093019P</guid></item><item><title>Source code checked in, #22730</title><link>http://anxframework.codeplex.com/SourceControl/changeset/changes/22730</link><description>For Test Only replace 2 private bools with proteced for an W8 workaround</description><author>rene87</author><pubDate>Wed, 03 Apr 2013 21:27:26 GMT</pubDate><guid isPermaLink="false">Source code checked in, #22730 20130403092726P</guid></item><item><title>Closed Issue: Keyboard.GetState() is difrent to XNA und ModernUI [1201]</title><link>http://anxframework.codeplex.com/workitem/1201</link><description>this Code&amp;#58;&lt;br /&gt;state2 &amp;#61; Keyboard.GetState&amp;#40;&amp;#41;&amp;#59;&lt;br /&gt;...&lt;br /&gt;if&amp;#40;state2.IsKeyDown&amp;#40;Keys.A&amp;#41; &amp;#38;&amp;#38; state.IsKeyUp&amp;#40;Keys.A&amp;#41;&amp;#41;&lt;br /&gt;...&lt;br /&gt;state &amp;#61; state2&amp;#59;&lt;br /&gt;&lt;br /&gt;is allways false in ANX&lt;br /&gt;Comments: Fixed with upload 22729</description><author>rene87</author><pubDate>Wed, 03 Apr 2013 21:24:35 GMT</pubDate><guid isPermaLink="false">Closed Issue: Keyboard.GetState() is difrent to XNA und ModernUI [1201] 20130403092435P</guid></item><item><title>Source code checked in, #22729</title><link>http://anxframework.codeplex.com/SourceControl/changeset/changes/22729</link><description>fixed issue &amp;#35;1201</description><author>rene87</author><pubDate>Wed, 03 Apr 2013 21:22:37 GMT</pubDate><guid isPermaLink="false">Source code checked in, #22729 20130403092237P</guid></item><item><title>Created Issue: Keyboard.GetState() is difrent to XNA und ModernUI [1201]</title><link>http://anxframework.codeplex.com/workitem/1201</link><description>this Code&amp;#58;&lt;br /&gt;state2 &amp;#61; Keyboard.GetState&amp;#40;&amp;#41;&amp;#59;&lt;br /&gt;...&lt;br /&gt;if&amp;#40;state2.IsKeyDown&amp;#40;Keys.A&amp;#41; &amp;#38;&amp;#38; state.IsKeyUp&amp;#40;Keys.A&amp;#41;&amp;#41;&lt;br /&gt;...&lt;br /&gt;state &amp;#61; state2&amp;#59;&lt;br /&gt;&lt;br /&gt;is allways false in ANX&lt;br /&gt;</description><author>rene87</author><pubDate>Fri, 29 Mar 2013 22:33:59 GMT</pubDate><guid isPermaLink="false">Created Issue: Keyboard.GetState() is difrent to XNA und ModernUI [1201] 20130329103359P</guid></item><item><title>Updated Release: Version 0.6.0</title><link>http://anxframework.codeplex.com/releases/view/76820</link><description>&lt;div class="wikidoc"&gt;This is the next planned release which will be a bugfix and feature release.&lt;br /&gt;&lt;br /&gt;Changelog:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;fixed bug #1143: &lt;a href="http://anxframework.codeplex.com/workitem/1143"&gt;ccompiler crashes when saving or building a content project from the installer template&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1146: &lt;a href="http://anxframework.codeplex.com/workitem/1146"&gt;MathHelper.TwoPi value is wrong&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented #1194: &lt;a href="http://anxframework.codeplex.com/workitem/1194"&gt;CurrentDisplayMode not implemented&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>Glatzemann</author><pubDate>Wed, 20 Mar 2013 05:26:57 GMT</pubDate><guid isPermaLink="false">Updated Release: Version 0.6.0 20130320052657A</guid></item><item><title>Closed Feature: CurrentDisplayMode not implemented [1194]</title><link>http://anxframework.codeplex.com/workitem/1194</link><description>GraphicsAdapter.DefaultAdapter.CurrentDisplayMode throws NotImplementedException.&lt;br /&gt;</description><author>Glatzemann</author><pubDate>Wed, 20 Mar 2013 05:25:59 GMT</pubDate><guid isPermaLink="false">Closed Feature: CurrentDisplayMode not implemented [1194] 20130320052559A</guid></item><item><title>Commented Feature: CurrentDisplayMode not implemented [1194]</title><link>http://anxframework.codeplex.com/workitem/1194</link><description>GraphicsAdapter.DefaultAdapter.CurrentDisplayMode throws NotImplementedException.&lt;br /&gt;Comments: ** Comment from web user: efilnukefesin ** &lt;p&gt;hi again!&lt;br&gt;now it's working, thanks a lot for the fast reaction!&lt;/p&gt;</description><author>efilnukefesin</author><pubDate>Tue, 19 Mar 2013 19:46:10 GMT</pubDate><guid isPermaLink="false">Commented Feature: CurrentDisplayMode not implemented [1194] 20130319074610P</guid></item><item><title>Created Feature: FullScreen not implemented [1195]</title><link>http://anxframework.codeplex.com/workitem/1195</link><description>graphics.IsFullScreen&lt;br /&gt;graphics.ToggleFullScreen&amp;#40;&amp;#41;&amp;#59;&lt;br /&gt;&lt;br /&gt;are not implemented&lt;br /&gt;</description><author>Glatzemann</author><pubDate>Tue, 19 Mar 2013 15:29:14 GMT</pubDate><guid isPermaLink="false">Created Feature: FullScreen not implemented [1195] 20130319032914P</guid></item><item><title>Commented Feature: CurrentDisplayMode not implemented [1194]</title><link>http://anxframework.codeplex.com/workitem/1194</link><description>GraphicsAdapter.DefaultAdapter.CurrentDisplayMode throws NotImplementedException.&lt;br /&gt;Comments: ** Comment from web user: Glatzemann ** &lt;p&gt;fixed in source revision #22401 - please test&lt;/p&gt;&lt;p&gt;I will open a separate issue for the FullScreen stuff.&lt;br&gt;&lt;/p&gt;</description><author>Glatzemann</author><pubDate>Tue, 19 Mar 2013 15:28:23 GMT</pubDate><guid isPermaLink="false">Commented Feature: CurrentDisplayMode not implemented [1194] 20130319032823P</guid></item><item><title>Source code checked in, #22401</title><link>http://anxframework.codeplex.com/SourceControl/changeset/changes/22401</link><description>added &amp;#34;CurrentDisplayMode&amp;#34; of DefaultAdapter for GL3, DX10 and DX11 &amp;#40;issue &amp;#35;1194&amp;#41;</description><author>Glatzemann</author><pubDate>Tue, 19 Mar 2013 15:26:37 GMT</pubDate><guid isPermaLink="false">Source code checked in, #22401 20130319032637P</guid></item><item><title>Commented Feature: CurrentDisplayMode not implemented [1194]</title><link>http://anxframework.codeplex.com/workitem/1194</link><description>GraphicsAdapter.DefaultAdapter.CurrentDisplayMode throws NotImplementedException.&lt;br /&gt;Comments: ** Comment from web user: efilnukefesin ** &lt;p&gt;i meant 'same exception', sorry!&lt;/p&gt;</description><author>efilnukefesin</author><pubDate>Tue, 19 Mar 2013 12:04:49 GMT</pubDate><guid isPermaLink="false">Commented Feature: CurrentDisplayMode not implemented [1194] 20130319120449P</guid></item><item><title>Commented Feature: CurrentDisplayMode not implemented [1194]</title><link>http://anxframework.codeplex.com/workitem/1194</link><description>GraphicsAdapter.DefaultAdapter.CurrentDisplayMode throws NotImplementedException.&lt;br /&gt;Comments: ** Comment from web user: efilnukefesin ** &lt;p&gt;hi there!&lt;br&gt;also, the fullscreen methods / attributes don't work, some exception:&lt;br&gt;graphics.IsFullScreen&lt;br&gt;graphics.ToggleFullScreen();&lt;/p&gt;</description><author>efilnukefesin</author><pubDate>Tue, 19 Mar 2013 12:03:56 GMT</pubDate><guid isPermaLink="false">Commented Feature: CurrentDisplayMode not implemented [1194] 20130319120356P</guid></item><item><title>Created Feature: DisplayMode [1194]</title><link>http://anxframework.codeplex.com/workitem/1194</link><description>GraphicsAdapter.DefaultAdapter.CurrentDisplayMode throws NotImplementedException.&lt;br /&gt;</description><author>Glatzemann</author><pubDate>Tue, 19 Mar 2013 06:16:55 GMT</pubDate><guid isPermaLink="false">Created Feature: DisplayMode [1194] 20130319061655A</guid></item><item><title>New Post: Texture2D.FromStream</title><link>http://anxframework.codeplex.com/discussions/433860</link><description>&lt;div style="line-height: normal;"&gt;plus 1 to this request. I'd be willing to help someone implement this. I just tried to implement it quickly and kept getting an AccessViolationException on the call to the DX10.Texture2D call when I loaded the source.&lt;br /&gt;
&lt;/div&gt;</description><author>weagle08</author><pubDate>Tue, 12 Mar 2013 23:01:55 GMT</pubDate><guid isPermaLink="false">New Post: Texture2D.FromStream 20130312110155P</guid></item><item><title>Created Issue: Incorrect Property Type [1181]</title><link>http://anxframework.codeplex.com/workitem/1181</link><description>ANX.Framework.Content.Pipeline.Processors.ModelMeshContent property SourceMesh should be of type MeshContent and not ModelMeshContent&lt;br /&gt;</description><author>weagle08</author><pubDate>Tue, 12 Mar 2013 18:12:39 GMT</pubDate><guid isPermaLink="false">Created Issue: Incorrect Property Type [1181] 20130312061239P</guid></item><item><title>Created Issue: VS2012 crashes when opening Project Explorer after creating new project from one of the Windows Game Templates [1167]</title><link>http://anxframework.codeplex.com/workitem/1167</link><description>I got the templates from anxframework-21596.zip, put them into the vs2012 templates folder and created a new project from one of the Windows Game templates.&lt;br /&gt;After VS finished creating the project I opened the Project Explorer -&amp;#62; VS2012 crashes..&lt;br /&gt;</description><author>dsb_sven</author><pubDate>Thu, 28 Feb 2013 19:34:57 GMT</pubDate><guid isPermaLink="false">Created Issue: VS2012 crashes when opening Project Explorer after creating new project from one of the Windows Game Templates [1167] 20130228073457P</guid></item><item><title>Created Issue: Problem with input system in Windows 8 Metro system [1164]</title><link>http://anxframework.codeplex.com/workitem/1164</link><description>Hello,&lt;br /&gt;&lt;br /&gt;When I try to get the KeyboardState or MouseState in Update loop of my metro game &amp;#40;and more particularily in the first update call&amp;#41; it&amp;#39;s generate an error.&lt;br /&gt;I investigate a little bit in ANX code and I discover that the error come from the fact that the first update is done before run the CoreApplication whether the Keyboard or Mouse need the CoreApplication to run before they can get their state &amp;#40;CoreWindow in fact but it&amp;#39;s linked&amp;#41;.&lt;br /&gt;&lt;br /&gt;I suggest you to run the gameHost &amp;#40;and so on, the CoreApplication&amp;#41; before calling the first update.&lt;br /&gt;&lt;br /&gt;The workaround I use for now is to don&amp;#39;t check Keyboard&amp;#47;Mouse on the first update and it works fine.&lt;br /&gt;&lt;br /&gt;Storm.&lt;br /&gt;</description><author>Storm0x2A</author><pubDate>Sat, 23 Feb 2013 19:08:31 GMT</pubDate><guid isPermaLink="false">Created Issue: Problem with input system in Windows 8 Metro system [1164] 20130223070831P</guid></item></channel></rss>