<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>ANXFramework Discussions Rss Feed</title><link>http://anxframework.codeplex.com/discussions</link><description>ANXFramework Discussions Rss Description</description><item><title>New Post: VB.NET Conversion Tool Support</title><link>http://anxframework.codeplex.com/discussions/444681</link><description>&lt;div style="line-height: normal;"&gt;There isn't any VB.NET support in the project conversion tool. Can this be added in the future?&lt;br /&gt;
&lt;/div&gt;</description><author>Crazydrift</author><pubDate>Thu, 23 May 2013 00:37:13 GMT</pubDate><guid isPermaLink="false">New Post: VB.NET Conversion Tool Support 20130523123713A</guid></item><item><title>New Post: Texture2D.FromStream</title><link>http://anxframework.codeplex.com/discussions/433860</link><description>&lt;div style="line-height: normal;"&gt;plus 1 to this request. I'd be willing to help someone implement this. I just tried to implement it quickly and kept getting an AccessViolationException on the call to the DX10.Texture2D call when I loaded the source.&lt;br /&gt;
&lt;/div&gt;</description><author>weagle08</author><pubDate>Tue, 12 Mar 2013 23:01:55 GMT</pubDate><guid isPermaLink="false">New Post: Texture2D.FromStream 20130312110155P</guid></item><item><title>New Post: Texture2D.FromStream</title><link>http://anxframework.codeplex.com/discussions/433860</link><description>&lt;div style="line-height: normal;"&gt;Hi ANX Team,&lt;br /&gt;
&lt;br /&gt;
Awesome project! I've successfully converted my XNA project to ANX. One issue though: In my project it’s vital to use dynamically created textures. I’ve been using Texture2D.FromStream to accomplish this. As you probably know, this method is not implemented yet. I’m using the Content Pipeline approach temporary. Do you know a way to solve this? Maybe something with Texture2D.SetData()? Or do you plan to implement Texture2D.FromSteam soon?&lt;br /&gt;
Another thing I realized. My textures are too bright since I’ve converted to ANX. Is there any known issue about this?&lt;br /&gt;
&lt;br /&gt;
Thanks again for your work!&lt;br /&gt;
&lt;/div&gt;</description><author>Hiale</author><pubDate>Wed, 20 Feb 2013 21:46:31 GMT</pubDate><guid isPermaLink="false">New Post: Texture2D.FromStream 20130220094631P</guid></item><item><title>New Post: GraphicsDevice problem</title><link>http://anxframework.codeplex.com/discussions/432623</link><description>&lt;div style="line-height: normal;"&gt;Thanks, that seemed to be the problem. I cleared the bin folder and re-built the solution and now it works fine,&lt;br /&gt;
&lt;/div&gt;</description><author>tomand</author><pubDate>Sat, 16 Feb 2013 12:00:21 GMT</pubDate><guid isPermaLink="false">New Post: GraphicsDevice problem 20130216120021P</guid></item><item><title>New Post: GraphicsDevice problem</title><link>http://anxframework.codeplex.com/discussions/432623</link><description>&lt;div style="line-height: normal;"&gt;Please take a look at the Logfile in the executable directory. &lt;br /&gt;
&lt;br /&gt;
I think your problem is that you're missing a render system assembly in the executable folder.&lt;br /&gt;
&lt;/div&gt;</description><author>Glatzemann</author><pubDate>Mon, 11 Feb 2013 07:16:41 GMT</pubDate><guid isPermaLink="false">New Post: GraphicsDevice problem 20130211071641A</guid></item><item><title>New Post: GraphicsDevice problem</title><link>http://anxframework.codeplex.com/discussions/432623</link><description>&lt;div style="line-height: normal;"&gt;Hi guys,&lt;br /&gt;
&lt;br /&gt;
I recently downloaded ANX v0.5.00 and want to convert an XNA project to ANX. It seems to work fine, but then I get an error &amp;quot;Failed to set the indexBuffer data.&amp;quot; when initializing the spritebatch (_spriteBatch = new SpriteBatch(GraphicsDevice);).&lt;br /&gt;
&lt;br /&gt;
It seems like the Adapter in the GraphicDevice isn't loading properly. In a newly made project which I also converted from XNA, there is no similar problem. Do you guys know what the problem is or how to fix it?&lt;br /&gt;
&lt;/div&gt;</description><author>tomand</author><pubDate>Sun, 10 Feb 2013 12:21:23 GMT</pubDate><guid isPermaLink="false">New Post: GraphicsDevice problem 20130210122123P</guid></item><item><title>New Post: SIMD</title><link>http://anxframework.codeplex.com/discussions/430096</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Unfortunately, there isn't much for me to submit.  I've looked into a couple of different ways to provide the SIMD support.  One of the most effective ways to do this is through Mono's Mono.SIMD namespace.  This works great under the mono framework, but just uses emulated SIMD under the .Net 4 framework.  On a few of my the tests using basic Vector2s, it only supplies a marginal gain in performance.  Beyond that I don't currently have much more to report.  I plan to continue my research and I'll keep you posted.&lt;/p&gt;
&lt;/div&gt;</description><author>clcrutch</author><pubDate>Tue, 05 Feb 2013 07:19:39 GMT</pubDate><guid isPermaLink="false">New Post: SIMD 20130205071939A</guid></item><item><title>New Post: Content Pipeline Status</title><link>http://anxframework.codeplex.com/discussions/430495</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;I tried to use the update tool and it had an issue, I guess I will have to do it by hand.&lt;/p&gt;
&lt;p&gt;&lt;img src="http://i.imgur.com/FM4rAvy.png" alt="Image" /&gt;&lt;/p&gt;
&lt;p&gt;Right now DDS is not that important to me due to the fact that I am writing engine code VS game logic, but soon the DDS compression will be important to me, I will put in a formal request when I need it.&lt;/p&gt;
&lt;/div&gt;</description><author>LargoUsagi</author><pubDate>Mon, 04 Feb 2013 13:01:27 GMT</pubDate><guid isPermaLink="false">New Post: Content Pipeline Status 20130204010127P</guid></item><item><title>New Post: Content Pipeline Status</title><link>http://anxframework.codeplex.com/discussions/430495</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;I provided a new installer package some hours ago which is the binary version of the latest sources.&lt;/p&gt;
&lt;p&gt;The DDS compression currently doesn't have a high priority because we have a working texture support. For real games this is needed of course... If someone needs it, it will be priorized higher... It is not a big deal to implement it, some hours of coding and testing I think...&lt;/p&gt;
&lt;/div&gt;</description><author>Glatzemann</author><pubDate>Mon, 04 Feb 2013 12:53:56 GMT</pubDate><guid isPermaLink="false">New Post: Content Pipeline Status 20130204125356P</guid></item><item><title>New Post: Content Pipeline Status</title><link>http://anxframework.codeplex.com/discussions/430495</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;You guys are awesome, I will assume I need to download the source and build it.  I cannot wait to test out the game Engine I was working on in XNA again.  Is there any idea on how long until the DDS compression will be available.  My textures are 4mb tiff files :) those take up some space.&lt;/p&gt;
&lt;p&gt;Either way cannot wait to try this now, it has come along way since last time I have checked it, and the extensions to the XNB specification are great as well I was reading about some of them.&lt;/p&gt;
&lt;p&gt;EDIT&lt;/p&gt;
&lt;p&gt;I see there is a new update from today, I just downloaded that and I am testing with that version.&lt;/p&gt;
&lt;/div&gt;</description><author>LargoUsagi</author><pubDate>Mon, 04 Feb 2013 12:41:56 GMT</pubDate><guid isPermaLink="false">New Post: Content Pipeline Status 20130204124156P</guid></item><item><title>New Post: AddInLoading error (yes, i'm idiot. i didn't understand the documentation file)</title><link>http://anxframework.codeplex.com/discussions/428083</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Are you able to provide a sample project for us to test?&lt;/p&gt;
&lt;/div&gt;</description><author>Glatzemann</author><pubDate>Mon, 04 Feb 2013 11:50:31 GMT</pubDate><guid isPermaLink="false">New Post: AddInLoading error (yes, i'm idiot. i didn't understand the documentation file) 20130204115031A</guid></item><item><title>New Post: Just starting</title><link>http://anxframework.codeplex.com/discussions/429735</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;The templates for VS2012 and VS2010 are only available in the source version currently.&lt;/p&gt;
&lt;p&gt;I'm working on providing a new binary version including this templates...&lt;/p&gt;
&lt;/div&gt;</description><author>Glatzemann</author><pubDate>Mon, 04 Feb 2013 11:49:14 GMT</pubDate><guid isPermaLink="false">New Post: Just starting 20130204114914A</guid></item><item><title>New Post: Content Pipeline Status</title><link>http://anxframework.codeplex.com/discussions/430495</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Currently there are two content pipeline path's:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;
&lt;p&gt;Use the XNA content pipeline - ANX is able to read XNB files produced by the XNA content pipeline with all types provided by XNA. If you have your own readers you have to provide a ANX version of it. Processors, Writers and importers don't need any change. For effects there's some special importer and processor because we need to compile the shaders with another fxc compiler.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Use the ANX content pipeline - ANX extended the XNB file specification without breaking XNA compatibility. If XNA tries to load a ANX-XNB there's a error message. We currently are able to &amp;quot;compile&amp;quot; effects (HLSL, GLSL, multi-format to come), textures (no DDS compression currently) and sprite fonts (again no DDS). You're able to extend the ANX content pipeline the same way as the XNA version. You have to translate the importers, processors, writers and readers to ANX (mostly by changing the namespaces).&lt;/p&gt;
&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;To &amp;quot;compile&amp;quot; the content we have two tools: a gui tool (ContentCompiler 3) and a command line tool (ContentBuilder).&lt;/p&gt;
&lt;p&gt;If someone want's to provide additional readers, importers, processors or writers: YOU ARE WELCOME :-)&lt;/p&gt;
&lt;/div&gt;</description><author>Glatzemann</author><pubDate>Mon, 04 Feb 2013 11:48:07 GMT</pubDate><guid isPermaLink="false">New Post: Content Pipeline Status 20130204114807A</guid></item><item><title>New Post: SIMD</title><link>http://anxframework.codeplex.com/discussions/430096</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;I'm very interested in SIMD math for ANX. I'm doesn't feel confident that we will gain much performance using SIMD but I've never benchmarked it, so this is only a feeling ;-)&lt;/p&gt;
&lt;p&gt;I'm really interested in this patch to evaluate what you've done.&lt;/p&gt;
&lt;/div&gt;</description><author>Glatzemann</author><pubDate>Mon, 04 Feb 2013 11:40:06 GMT</pubDate><guid isPermaLink="false">New Post: SIMD 20130204114006A</guid></item><item><title>New Post: SIMD</title><link>http://anxframework.codeplex.com/discussions/430096</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;From my experience, it's easier for both sides to just submit what you have. Just submit the patch and the team can decide if and what they want to integrate.&lt;/p&gt;
&lt;p&gt;I'm looking forward to see a SIMD math module in ANX.&lt;/p&gt;
&lt;/div&gt;</description><author>pschraut</author><pubDate>Sun, 03 Feb 2013 10:08:15 GMT</pubDate><guid isPermaLink="false">New Post: SIMD 20130203100815A</guid></item><item><title>New Post: Content Pipeline Status</title><link>http://anxframework.codeplex.com/discussions/430495</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Last time I checked out ANX the content pipeline required certain things to be built with XNA. &amp;nbsp;As this solution is not ideal I was wondering what the current content pipeline looked like and if supported pipeline pre processors and extensions. &amp;nbsp;I
 Started work on an XNA game engine and many parts of it rely on manipulating models and textures in the xna pipeline to simplify many parts of the engine core.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Regardless of my issue I absolutely love where ANX is moving and it is a great project.&lt;/p&gt;
&lt;/div&gt;</description><author>LargoUsagi</author><pubDate>Tue, 22 Jan 2013 21:12:11 GMT</pubDate><guid isPermaLink="false">New Post: Content Pipeline Status 20130122091211P</guid></item><item><title>New Post: Just starting</title><link>http://anxframework.codeplex.com/discussions/429735</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;have you used the installer that you can download or did you compiled at your own&lt;/p&gt;
&lt;/div&gt;</description><author>rene87</author><pubDate>Sun, 20 Jan 2013 15:39:25 GMT</pubDate><guid isPermaLink="false">New Post: Just starting 20130120033925P</guid></item><item><title>New Post: SIMD</title><link>http://anxframework.codeplex.com/discussions/430096</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;What are your guy's thoughts on implementing SIMD for the math in ANX.&amp;nbsp; I've only done some basic research at this point.&amp;nbsp; It seems feasible and should provide at least a slight performance boost, but likely a whole lot more.&amp;nbsp; If you guys
 think this is a good idea, I could submit a patch with my changes.&lt;/p&gt;
&lt;/div&gt;</description><author>clcrutch</author><pubDate>Fri, 18 Jan 2013 21:05:00 GMT</pubDate><guid isPermaLink="false">New Post: SIMD 20130118090500P</guid></item><item><title>New Post: Just starting</title><link>http://anxframework.codeplex.com/discussions/429735</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Hey guys I just installed ANX framework on my Windows 8 PC. I can't seem to find the templates on Visual Studio 2012 on Windows 8. Are there any Visual 2012 templates for ANX?&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;</description><author>BigBoolean</author><pubDate>Wed, 16 Jan 2013 03:18:28 GMT</pubDate><guid isPermaLink="false">New Post: Just starting 20130116031828A</guid></item><item><title>New Post: Shader Woes</title><link>http://anxframework.codeplex.com/discussions/428719</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;I've just found out about ANX and after some bad experiences with Monogame and their content pipeline, I'm giving you guys a shot :)&lt;/p&gt;
&lt;p&gt;I'm targeting Win8/Metro for the moment since my most recent changes were for the monogame win8/metro environment.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;OK.. 1st off a bug report.. latest source from SVN wouldnt load the built in shaders because the parameter buffer was not a multiple of 16.... added a line to fix the dataSize and got past that one...&lt;/p&gt;
&lt;p&gt;For some reason ANX is prefixing content paths with &amp;quot;Assets&amp;quot; even when I set Content.RootDirectory.... that slowed me down for a few minutes before I noticed the extra path element and moved my assets around so they would load right.... if you are gonna
 force a splash screen and stuff like that on us poor devs, you really need to embed it in the DLL instead of making it part of our project and the code to display it not under our control.&lt;/p&gt;
&lt;p&gt;And lastly.. the show stopper... I've got an xnb shader created with an XNA 4.0 content project that is known to work in my VS2010/XNA4.0 environment except for a little internal problem where it doesnt do exactly what I want it to do (the entire point of
 my moving up to win8/2012/etc is to get at the shader debugging).... The shader fails to load at all.. looking at the memory stream, there seem to be 4 bytes of unknown data before the uniform variable count, and that instantly blows the effect loader code
 ....&lt;/p&gt;
&lt;p&gt;I'd really like to discuss this with anyone that has the time to work through the problem with me... I hang out in #ogre3D, #axiomengine on irc.freenode.net, #monogame on irc.gnome.org, and #graphicsdev on irc.afternet.org&lt;/p&gt;
&lt;/div&gt;</description><author>ASCENDION</author><pubDate>Mon, 07 Jan 2013 06:37:17 GMT</pubDate><guid isPermaLink="false">New Post: Shader Woes 20130107063717A</guid></item></channel></rss>