<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>ANXFramework Releases Rss Feed</title><link>http://anxframework.codeplex.com/releases</link><description>ANXFramework Releases Rss Description</description><item><title>Updated Release: Version 0.6.0</title><link>http://anxframework.codeplex.com/releases/view/76820</link><description>&lt;div class="wikidoc"&gt;This is the next planned release which will be a bugfix and feature release.&lt;br /&gt;&lt;br /&gt;Changelog:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;fixed bug #1143: &lt;a href="http://anxframework.codeplex.com/workitem/1143"&gt;ccompiler crashes when saving or building a content project from the installer template&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1146: &lt;a href="http://anxframework.codeplex.com/workitem/1146"&gt;MathHelper.TwoPi value is wrong&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1201: &lt;a href="http://anxframework.codeplex.com/workitem/1201"&gt;Keyboard.GetState() is difrent to XNA und ModernUI&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented #1194: &lt;a href="http://anxframework.codeplex.com/workitem/1194"&gt;CurrentDisplayMode not implemented&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>rene87</author><pubDate>Wed, 03 Apr 2013 21:34:52 GMT</pubDate><guid isPermaLink="false">Updated Release: Version 0.6.0 20130403093452P</guid></item><item><title>Updated Release: Version 0.6.0</title><link>http://anxframework.codeplex.com/releases/view/76820</link><description>&lt;div class="wikidoc"&gt;This is the next planned release which will be a bugfix and feature release.&lt;br /&gt;&lt;br /&gt;Changelog:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;fixed bug #1143: &lt;a href="http://anxframework.codeplex.com/workitem/1143"&gt;ccompiler crashes when saving or building a content project from the installer template&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1146: &lt;a href="http://anxframework.codeplex.com/workitem/1146"&gt;MathHelper.TwoPi value is wrong&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented #1194: &lt;a href="http://anxframework.codeplex.com/workitem/1194"&gt;CurrentDisplayMode not implemented&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>Glatzemann</author><pubDate>Wed, 20 Mar 2013 05:26:57 GMT</pubDate><guid isPermaLink="false">Updated Release: Version 0.6.0 20130320052657A</guid></item><item><title>Updated Release: Version 0.6.0</title><link>http://anxframework.codeplex.com/releases/view/76820</link><description>&lt;div class="wikidoc"&gt;This is the next planned release which will be a bugfix and feature release.&lt;br /&gt;&lt;br /&gt;Changelog:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;fixed bug #1143: &lt;a href="http://anxframework.codeplex.com/workitem/1143"&gt;ccompiler crashes when saving or building a content project from the installer template&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1146: &lt;a href="http://anxframework.codeplex.com/workitem/1146"&gt;MathHelper.TwoPi value is wrong&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>Glatzemann</author><pubDate>Mon, 11 Feb 2013 07:14:29 GMT</pubDate><guid isPermaLink="false">Updated Release: Version 0.6.0 20130211071429A</guid></item><item><title>Updated Release: Version 0.6.0</title><link>http://anxframework.codeplex.com/releases/view/76820</link><description>&lt;div class="wikidoc"&gt;This is the next planned release which will be a bugfix and feature release.&lt;br /&gt;&lt;br /&gt;Changelog:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;fixed bug #1146: &lt;a href="http://anxframework.codeplex.com/workitem/1146"&gt;MathHelper.TwoPi value is wrong&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>Glatzemann</author><pubDate>Mon, 11 Feb 2013 07:13:49 GMT</pubDate><guid isPermaLink="false">Updated Release: Version 0.6.0 20130211071349A</guid></item><item><title>Updated Release: ANX.Framework Win32 v0.5.00 (Feb 04, 2013)</title><link>http://anxframework.codeplex.com/releases/view/78397</link><description>&lt;div class="wikidoc"&gt;This release will be a maintenance and bugfix release.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;There are some features in this release which are not fully tested. The next stable release will be v0.6.00&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;It is recommended that you use this version because it is &lt;i&gt;much&lt;/i&gt; more mature than the previous releases &lt;br /&gt;
&lt;h2&gt;Changelog&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;updated the RenderSystem DX11 to be on par with the DX10 RenderSystem (and as preparation for the DX11.1/Metro RenderSystem)&lt;/li&gt;
&lt;li&gt;refactored InputSystem and introduced InputDevices&lt;/li&gt;
&lt;li&gt;refactored the AddInSystem (removed duplicated code, improved handling)&lt;/li&gt;
&lt;li&gt;improvements with Metro-RenderSystem (Metro style games for Windows 8)&lt;/li&gt;
&lt;li&gt;new sample: ModelSample (loading of Model meshes using the ContentPipeline)&lt;/li&gt;
&lt;li&gt;new sample: AudioSample (Loading and Playing a SoundEffect)&lt;/li&gt;
&lt;li&gt;some bugfixes and refactoring in ContentPipeline&lt;/li&gt;
&lt;li&gt;extended ContentPipeline with model loading&lt;/li&gt;
&lt;li&gt;added PlatformSystems for Windows, Windows-8-UI and Linux&lt;/li&gt;
&lt;li&gt;moved window initialization code to PlatformSystems&lt;/li&gt;
&lt;li&gt;new samples: WinForms and WPF Editor&lt;/li&gt;
&lt;li&gt;AddIn-System refactoring&lt;/li&gt;
&lt;li&gt;improved build system and made it multi-platform&lt;/li&gt;
&lt;li&gt;own logger replaced NLog (because of compatibility issues on some platforms, e.g. Android)&lt;/li&gt;
&lt;li&gt;started PSVita platform&lt;/li&gt;
&lt;li&gt;added XNB Inspector tool for XNB-Debugging&lt;/li&gt;
&lt;li&gt;started own ContentPipeline implementation (to ensure Linux and MacOs compatibility)&lt;/li&gt;
&lt;li&gt;Started implementation of the AudioSystems with OpenALSystem already playing SoundEffects&lt;/li&gt;
&lt;li&gt;added ContentCompiler (GUI) and ContentConverter (CLI) to ANX for compiling content files without using XNA stuff.&lt;/li&gt;
&lt;li&gt;improved DX10 and DX11 render systems and removed much duplicated code.&lt;/li&gt;&lt;/ul&gt;

&lt;ul&gt;&lt;li&gt;fixed bug #519: &lt;a href="http://anxframework.codeplex.com/workitem/519"&gt;AddInFactory.Preferred*System throw bad Exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #524: &lt;a href="http://anxframework.codeplex.com/workitem/524"&gt;Sprites are disappearing after some frames&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #530: &lt;a href="http://anxframework.codeplex.com/workitem/530"&gt;Kinect sample exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #532: &lt;a href="http://anxframework.codeplex.com/workitem/532"&gt;RecordingSample broken&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #533: &lt;a href="http://anxframework.codeplex.com/workitem/533"&gt;GraphicsContextMissingException in TextRendering sample&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #534: &lt;a href="http://anxframework.codeplex.com/workitem/534"&gt;Stencil sample: InvalidOperationException&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #535: &lt;a href="http://anxframework.codeplex.com/workitem/535"&gt;XInput sample not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #548: &lt;a href="http://anxframework.codeplex.com/workitem/548"&gt;GraphicsDevice.Viewport StackOverflowException&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #546: &lt;a href="http://anxframework.codeplex.com/workitem/546"&gt;ANXStatusComparer: params ignored&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #558: &lt;a href="http://anxframework.codeplex.com/workitem/558"&gt;disappearing sprites&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #582: &lt;a href="http://anxframework.codeplex.com/workitem/582"&gt;Possible problem in BoundingFrustum.GetCorners(float[])&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #583: &lt;a href="http://anxframework.codeplex.com/workitem/583"&gt;BoundingFrustum corners wrong&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #569: &lt;a href="http://anxframework.codeplex.com/workitem/569"&gt;Setting graphics.SynchronizeWithVerticalRetrace in ctor fails&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #670: &lt;a href="http://anxframework.codeplex.com/workitem/670"&gt;SSCG failure&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #696: &lt;a href="http://anxframework.codeplex.com/workitem/696"&gt;HLSL-Includes not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #986: &lt;a href="http://anxframework.codeplex.com/workitem/986"&gt;GamePad doesn&amp;#39;t work under Windows UI&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #987: &lt;a href="http://anxframework.codeplex.com/workitem/987"&gt;DX11 Texture issue&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #988: &lt;a href="http://anxframework.codeplex.com/workitem/988"&gt;GameTime - wrong TotalSeconds&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #989: &lt;a href="http://anxframework.codeplex.com/workitem/989"&gt;AddIn Exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #994: &lt;a href="http://anxframework.codeplex.com/workitem/994"&gt;XAudioSoundEffectInstance private field source never initializes that causes null reference exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #995: &lt;a href="http://anxframework.codeplex.com/workitem/995"&gt;XInput mouse buttons middle and right should be swapped&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1005: &lt;a href="http://anxframework.codeplex.com/workitem/1005"&gt;VertexBuffer offset problem&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1019: &lt;a href="http://anxframework.codeplex.com/workitem/1019"&gt;Missing input layout when using DrawUserIndexedPrimitives&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1015: &lt;a href="http://anxframework.codeplex.com/workitem/1015"&gt;VertexBuffer.GetData not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1021: &lt;a href="http://anxframework.codeplex.com/workitem/1021"&gt;RenderTarget issue&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1023: &lt;a href="http://anxframework.codeplex.com/workitem/1023"&gt;MultiRenderTarget not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1016: &lt;a href="http://anxframework.codeplex.com/workitem/1016"&gt;AddIn Loading Exception Win8&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1082: &lt;a href="http://anxframework.codeplex.com/workitem/1082"&gt;SpriteFont UTF8 issue&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1028: &lt;a href="http://anxframework.codeplex.com/workitem/1028"&gt;XAudio2 Windows8 not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1017: &lt;a href="http://anxframework.codeplex.com/workitem/1017"&gt;XML loading content pipeline not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #470: &lt;a href="http://anxframework.codeplex.com/workitem/470"&gt;Create the RecordingInputSystem&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #531: &lt;a href="http://anxframework.codeplex.com/workitem/531"&gt;finish sample Primitives&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #537: &lt;a href="http://anxframework.codeplex.com/workitem/537"&gt;Create a &amp;quot;sample browser&amp;quot;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #559: &lt;a href="http://anxframework.codeplex.com/workitem/559"&gt;implement Multi Render Targets&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #566: &lt;a href="http://anxframework.codeplex.com/workitem/566"&gt;Implement Shader Techniques for OpenGL&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #567: &lt;a href="http://anxframework.codeplex.com/workitem/567"&gt;Include the x2a converter in the installer packages&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #576: &lt;a href="http://anxframework.codeplex.com/workitem/576"&gt;Create start menu entries and uninstaller links&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1020: &lt;a href="http://anxframework.codeplex.com/workitem/1020"&gt;Implement Matrix.CreateFromQuaternion&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1010: &lt;a href="http://anxframework.codeplex.com/workitem/1010"&gt;Replace the MSBuild sln-Parsing with an own parser&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1024: &lt;a href="http://anxframework.codeplex.com/workitem/1024"&gt;Implement GetParameterBySemantic of EffectParameterCollection class&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1025: &lt;a href="http://anxframework.codeplex.com/workitem/1025"&gt;Finish BasicEffectSample&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1026: &lt;a href="http://anxframework.codeplex.com/workitem/1026"&gt;Implement EffectParameter.Semantic&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1029: &lt;a href="http://anxframework.codeplex.com/workitem/1029"&gt;Implement generic content writer instances&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #536: &lt;a href="http://anxframework.codeplex.com/workitem/536"&gt;Build script and installer for samples&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #539: &lt;a href="http://anxframework.codeplex.com/workitem/539"&gt;Remove unnessary checks in Mouse etc.&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #671: &lt;a href="http://anxframework.codeplex.com/workitem/671"&gt;Build script: include MediaSystems&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>Glatzemann</author><pubDate>Mon, 04 Feb 2013 12:02:32 GMT</pubDate><guid isPermaLink="false">Updated Release: ANX.Framework Win32 v0.5.00 (Feb 04, 2013) 20130204120232P</guid></item><item><title>Released: ANX.Framework Win32 v0.5.00 (Feb 04, 2013)</title><link>http://anxframework.codeplex.com/releases/view/78397</link><description>
&lt;div class="wikidoc"&gt;This release will be a maintenance and bugfix release.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;There are some features in this release which are not fully tested. The next stable release will be v0.6.00&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
It is recommended that you use this version because it is &lt;i&gt;much&lt;/i&gt; more mature than the previous releases
&lt;br&gt;
&lt;h2&gt;Changelog&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;updated the RenderSystem DX11 to be on par with the DX10 RenderSystem (and as preparation for the DX11.1/Metro RenderSystem)
&lt;/li&gt;&lt;li&gt;refactored InputSystem and introduced InputDevices &lt;/li&gt;&lt;li&gt;refactored the AddInSystem (removed duplicated code, improved handling) &lt;/li&gt;&lt;li&gt;improvements with Metro-RenderSystem (Metro style games for Windows 8) &lt;/li&gt;&lt;li&gt;new sample: ModelSample (loading of Model meshes using the ContentPipeline) &lt;/li&gt;&lt;li&gt;new sample: AudioSample (Loading and Playing a SoundEffect) &lt;/li&gt;&lt;li&gt;some bugfixes and refactoring in ContentPipeline &lt;/li&gt;&lt;li&gt;extended ContentPipeline with model loading &lt;/li&gt;&lt;li&gt;added PlatformSystems for Windows, Windows-8-UI and Linux &lt;/li&gt;&lt;li&gt;moved window initialization code to PlatformSystems &lt;/li&gt;&lt;li&gt;new samples: WinForms and WPF Editor &lt;/li&gt;&lt;li&gt;AddIn-System refactoring &lt;/li&gt;&lt;li&gt;improved build system and made it multi-platform &lt;/li&gt;&lt;li&gt;own logger replaced NLog (because of compatibility issues on some platforms, e.g. Android)
&lt;/li&gt;&lt;li&gt;started PSVita platform &lt;/li&gt;&lt;li&gt;added XNB Inspector tool for XNB-Debugging &lt;/li&gt;&lt;li&gt;started own ContentPipeline implementation (to ensure Linux and MacOs compatibility)
&lt;/li&gt;&lt;li&gt;Started implementation of the AudioSystems with OpenALSystem already playing SoundEffects
&lt;/li&gt;&lt;li&gt;added ContentCompiler (GUI) and ContentConverter (CLI) to ANX for compiling content files without using XNA stuff.
&lt;/li&gt;&lt;li&gt;improved DX10 and DX11 render systems and removed much duplicated code.&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;fixed bug #519: &lt;a href="http://anxframework.codeplex.com/workitem/519"&gt;AddInFactory.Preferred*System throw bad Exception&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;fixed bug #524: &lt;a href="http://anxframework.codeplex.com/workitem/524"&gt;Sprites are disappearing after some frames&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;fixed bug #530: &lt;a href="http://anxframework.codeplex.com/workitem/530"&gt;Kinect sample exception&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;fixed bug #532: &lt;a href="http://anxframework.codeplex.com/workitem/532"&gt;RecordingSample broken&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;fixed bug #533: &lt;a href="http://anxframework.codeplex.com/workitem/533"&gt;GraphicsContextMissingException in TextRendering sample&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;fixed bug #534: &lt;a href="http://anxframework.codeplex.com/workitem/534"&gt;Stencil sample: InvalidOperationException&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;fixed bug #535: &lt;a href="http://anxframework.codeplex.com/workitem/535"&gt;XInput sample not working&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;fixed bug #548: &lt;a href="http://anxframework.codeplex.com/workitem/548"&gt;GraphicsDevice.Viewport StackOverflowException&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;fixed bug #546: &lt;a href="http://anxframework.codeplex.com/workitem/546"&gt;ANXStatusComparer: params ignored&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;fixed bug #558: &lt;a href="http://anxframework.codeplex.com/workitem/558"&gt;disappearing sprites&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;fixed bug #582: &lt;a href="http://anxframework.codeplex.com/workitem/582"&gt;Possible problem in BoundingFrustum.GetCorners(float[])&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;fixed bug #583: &lt;a href="http://anxframework.codeplex.com/workitem/583"&gt;BoundingFrustum corners wrong&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;fixed bug #569: &lt;a href="http://anxframework.codeplex.com/workitem/569"&gt;Setting graphics.SynchronizeWithVerticalRetrace in ctor fails&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;fixed bug #670: &lt;a href="http://anxframework.codeplex.com/workitem/670"&gt;SSCG failure&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;fixed bug #696: &lt;a href="http://anxframework.codeplex.com/workitem/696"&gt;HLSL-Includes not working&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;fixed bug #986: &lt;a href="http://anxframework.codeplex.com/workitem/986"&gt;GamePad doesn&amp;#39;t work under Windows UI&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;fixed bug #987: &lt;a href="http://anxframework.codeplex.com/workitem/987"&gt;DX11 Texture issue&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;fixed bug #988: &lt;a href="http://anxframework.codeplex.com/workitem/988"&gt;GameTime - wrong TotalSeconds&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;fixed bug #989: &lt;a href="http://anxframework.codeplex.com/workitem/989"&gt;AddIn Exception&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;fixed bug #994: &lt;a href="http://anxframework.codeplex.com/workitem/994"&gt;XAudioSoundEffectInstance private field source never initializes that causes null reference exception&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;fixed bug #995: &lt;a href="http://anxframework.codeplex.com/workitem/995"&gt;XInput mouse buttons middle and right should be swapped&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;fixed bug #1005: &lt;a href="http://anxframework.codeplex.com/workitem/1005"&gt;VertexBuffer offset problem&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;fixed bug #1019: &lt;a href="http://anxframework.codeplex.com/workitem/1019"&gt;Missing input layout when using DrawUserIndexedPrimitives&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;fixed bug #1015: &lt;a href="http://anxframework.codeplex.com/workitem/1015"&gt;VertexBuffer.GetData not working&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;fixed bug #1021: &lt;a href="http://anxframework.codeplex.com/workitem/1021"&gt;RenderTarget issue&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;fixed bug #1023: &lt;a href="http://anxframework.codeplex.com/workitem/1023"&gt;MultiRenderTarget not working&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;fixed bug #1016: &lt;a href="http://anxframework.codeplex.com/workitem/1016"&gt;AddIn Loading Exception Win8&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;fixed bug #1082: &lt;a href="http://anxframework.codeplex.com/workitem/1082"&gt;SpriteFont UTF8 issue&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;fixed bug #1028: &lt;a href="http://anxframework.codeplex.com/workitem/1028"&gt;XAudio2 Windows8 not working&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;fixed bug #1017: &lt;a href="http://anxframework.codeplex.com/workitem/1017"&gt;XML loading content pipeline not working&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;implemented feature: #470: &lt;a href="http://anxframework.codeplex.com/workitem/470"&gt;
Create the RecordingInputSystem&lt;/a&gt; &lt;/li&gt;&lt;li&gt;implemented feature: #531: &lt;a href="http://anxframework.codeplex.com/workitem/531"&gt;
finish sample Primitives&lt;/a&gt; &lt;/li&gt;&lt;li&gt;implemented feature: #537: &lt;a href="http://anxframework.codeplex.com/workitem/537"&gt;
Create a &amp;quot;sample browser&amp;quot;&lt;/a&gt; &lt;/li&gt;&lt;li&gt;implemented feature: #559: &lt;a href="http://anxframework.codeplex.com/workitem/559"&gt;
implement Multi Render Targets&lt;/a&gt; &lt;/li&gt;&lt;li&gt;implemented feature: #566: &lt;a href="http://anxframework.codeplex.com/workitem/566"&gt;
Implement Shader Techniques for OpenGL&lt;/a&gt; &lt;/li&gt;&lt;li&gt;implemented feature: #567: &lt;a href="http://anxframework.codeplex.com/workitem/567"&gt;
Include the x2a converter in the installer packages&lt;/a&gt; &lt;/li&gt;&lt;li&gt;implemented feature: #576: &lt;a href="http://anxframework.codeplex.com/workitem/576"&gt;
Create start menu entries and uninstaller links&lt;/a&gt; &lt;/li&gt;&lt;li&gt;implemented feature: #1020: &lt;a href="http://anxframework.codeplex.com/workitem/1020"&gt;
Implement Matrix.CreateFromQuaternion&lt;/a&gt; &lt;/li&gt;&lt;li&gt;implemented feature: #1010: &lt;a href="http://anxframework.codeplex.com/workitem/1010"&gt;
Replace the MSBuild sln-Parsing with an own parser&lt;/a&gt; &lt;/li&gt;&lt;li&gt;implemented feature: #1024: &lt;a href="http://anxframework.codeplex.com/workitem/1024"&gt;
Implement GetParameterBySemantic of EffectParameterCollection class&lt;/a&gt; &lt;/li&gt;&lt;li&gt;implemented feature: #1025: &lt;a href="http://anxframework.codeplex.com/workitem/1025"&gt;
Finish BasicEffectSample&lt;/a&gt; &lt;/li&gt;&lt;li&gt;implemented feature: #1026: &lt;a href="http://anxframework.codeplex.com/workitem/1026"&gt;
Implement EffectParameter.Semantic&lt;/a&gt; &lt;/li&gt;&lt;li&gt;implemented feature: #1029: &lt;a href="http://anxframework.codeplex.com/workitem/1029"&gt;
Implement generic content writer instances&lt;/a&gt; &lt;/li&gt;&lt;li&gt;solved task #536: &lt;a href="http://anxframework.codeplex.com/workitem/536"&gt;Build script and installer for samples&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;solved task #539: &lt;a href="http://anxframework.codeplex.com/workitem/539"&gt;Remove unnessary checks in Mouse etc.&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;solved task #671: &lt;a href="http://anxframework.codeplex.com/workitem/671"&gt;Build script: include MediaSystems&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
</description><author></author><pubDate>Mon, 04 Feb 2013 12:02:28 GMT</pubDate><guid isPermaLink="false">Released: ANX.Framework Win32 v0.5.00 (Feb 04, 2013) 20130204120228P</guid></item><item><title>Updated Release: Version 0.6.0</title><link>http://anxframework.codeplex.com/releases/view/76820</link><description>&lt;div class="wikidoc"&gt;This is the planned release for the second milestone. The feature list has not yet defined.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>Glatzemann</author><pubDate>Mon, 04 Feb 2013 11:57:45 GMT</pubDate><guid isPermaLink="false">Updated Release: Version 0.6.0 20130204115745A</guid></item><item><title>Updated Release: ANX.Framework Win32 Release v0.4.40</title><link>http://anxframework.codeplex.com/releases/view/78397</link><description>&lt;div class="wikidoc"&gt;This release will be a maintenance and bugfix release.&lt;br /&gt;
&lt;h2&gt;Changelog&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;updated the RenderSystem DX11 to be on par with the DX10 RenderSystem (and as preparation for the DX11.1/Metro RenderSystem)&lt;/li&gt;
&lt;li&gt;refactored InputSystem and introduced InputDevices&lt;/li&gt;
&lt;li&gt;refactored the AddInSystem (removed duplicated code, improved handling)&lt;/li&gt;
&lt;li&gt;improvements with Metro-RenderSystem (Metro style games for Windows 8)&lt;/li&gt;
&lt;li&gt;new sample: ModelSample (loading of Model meshes using the ContentPipeline)&lt;/li&gt;
&lt;li&gt;new sample: AudioSample (Loading and Playing a SoundEffect)&lt;/li&gt;
&lt;li&gt;some bugfixes and refactoring in ContentPipeline&lt;/li&gt;
&lt;li&gt;extended ContentPipeline with model loading&lt;/li&gt;
&lt;li&gt;added PlatformSystems for Windows, Windows-8-UI and Linux&lt;/li&gt;
&lt;li&gt;moved window initialization code to PlatformSystems&lt;/li&gt;
&lt;li&gt;new samples: WinForms and WPF Editor&lt;/li&gt;
&lt;li&gt;AddIn-System refactoring&lt;/li&gt;
&lt;li&gt;improved build system and made it multi-platform&lt;/li&gt;
&lt;li&gt;own logger replaced NLog (because of compatibility issues on some platforms, e.g. Android)&lt;/li&gt;
&lt;li&gt;started PSVita platform&lt;/li&gt;
&lt;li&gt;added XNB Inspector tool for XNB-Debugging&lt;/li&gt;
&lt;li&gt;started own ContentPipeline implementation (to ensure Linux and MacOs compatibility)&lt;/li&gt;
&lt;li&gt;Started implementation of the AudioSystems with OpenALSystem already playing SoundEffects&lt;/li&gt;
&lt;li&gt;added ContentCompiler (GUI) and ContentConverter (CLI) to ANX for compiling content files without using XNA stuff.&lt;/li&gt;
&lt;li&gt;improved DX10 and DX11 render systems and removed much duplicated code.&lt;/li&gt;&lt;/ul&gt;

&lt;ul&gt;&lt;li&gt;fixed bug #519: &lt;a href="http://anxframework.codeplex.com/workitem/519"&gt;AddInFactory.Preferred*System throw bad Exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #524: &lt;a href="http://anxframework.codeplex.com/workitem/524"&gt;Sprites are disappearing after some frames&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #530: &lt;a href="http://anxframework.codeplex.com/workitem/530"&gt;Kinect sample exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #532: &lt;a href="http://anxframework.codeplex.com/workitem/532"&gt;RecordingSample broken&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #533: &lt;a href="http://anxframework.codeplex.com/workitem/533"&gt;GraphicsContextMissingException in TextRendering sample&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #534: &lt;a href="http://anxframework.codeplex.com/workitem/534"&gt;Stencil sample: InvalidOperationException&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #535: &lt;a href="http://anxframework.codeplex.com/workitem/535"&gt;XInput sample not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #548: &lt;a href="http://anxframework.codeplex.com/workitem/548"&gt;GraphicsDevice.Viewport StackOverflowException&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #546: &lt;a href="http://anxframework.codeplex.com/workitem/546"&gt;ANXStatusComparer: params ignored&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #558: &lt;a href="http://anxframework.codeplex.com/workitem/558"&gt;disappearing sprites&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #582: &lt;a href="http://anxframework.codeplex.com/workitem/582"&gt;Possible problem in BoundingFrustum.GetCorners(float[])&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #583: &lt;a href="http://anxframework.codeplex.com/workitem/583"&gt;BoundingFrustum corners wrong&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #569: &lt;a href="http://anxframework.codeplex.com/workitem/569"&gt;Setting graphics.SynchronizeWithVerticalRetrace in ctor fails&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #670: &lt;a href="http://anxframework.codeplex.com/workitem/670"&gt;SSCG failure&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #696: &lt;a href="http://anxframework.codeplex.com/workitem/696"&gt;HLSL-Includes not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #986: &lt;a href="http://anxframework.codeplex.com/workitem/986"&gt;GamePad doesn&amp;#39;t work under Windows UI&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #987: &lt;a href="http://anxframework.codeplex.com/workitem/987"&gt;DX11 Texture issue&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #988: &lt;a href="http://anxframework.codeplex.com/workitem/988"&gt;GameTime - wrong TotalSeconds&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #989: &lt;a href="http://anxframework.codeplex.com/workitem/989"&gt;AddIn Exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #994: &lt;a href="http://anxframework.codeplex.com/workitem/994"&gt;XAudioSoundEffectInstance private field source never initializes that causes null reference exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #995: &lt;a href="http://anxframework.codeplex.com/workitem/995"&gt;XInput mouse buttons middle and right should be swapped&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1005: &lt;a href="http://anxframework.codeplex.com/workitem/1005"&gt;VertexBuffer offset problem&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1019: &lt;a href="http://anxframework.codeplex.com/workitem/1019"&gt;Missing input layout when using DrawUserIndexedPrimitives&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1015: &lt;a href="http://anxframework.codeplex.com/workitem/1015"&gt;VertexBuffer.GetData not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1021: &lt;a href="http://anxframework.codeplex.com/workitem/1021"&gt;RenderTarget issue&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1023: &lt;a href="http://anxframework.codeplex.com/workitem/1023"&gt;MultiRenderTarget not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1016: &lt;a href="http://anxframework.codeplex.com/workitem/1016"&gt;AddIn Loading Exception Win8&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1082: &lt;a href="http://anxframework.codeplex.com/workitem/1082"&gt;SpriteFont UTF8 issue&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1028: &lt;a href="http://anxframework.codeplex.com/workitem/1028"&gt;XAudio2 Windows8 not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1017: &lt;a href="http://anxframework.codeplex.com/workitem/1017"&gt;XML loading content pipeline not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #470: &lt;a href="http://anxframework.codeplex.com/workitem/470"&gt;Create the RecordingInputSystem&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #531: &lt;a href="http://anxframework.codeplex.com/workitem/531"&gt;finish sample Primitives&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #537: &lt;a href="http://anxframework.codeplex.com/workitem/537"&gt;Create a &amp;quot;sample browser&amp;quot;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #559: &lt;a href="http://anxframework.codeplex.com/workitem/559"&gt;implement Multi Render Targets&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #566: &lt;a href="http://anxframework.codeplex.com/workitem/566"&gt;Implement Shader Techniques for OpenGL&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #567: &lt;a href="http://anxframework.codeplex.com/workitem/567"&gt;Include the x2a converter in the installer packages&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #576: &lt;a href="http://anxframework.codeplex.com/workitem/576"&gt;Create start menu entries and uninstaller links&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1020: &lt;a href="http://anxframework.codeplex.com/workitem/1020"&gt;Implement Matrix.CreateFromQuaternion&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1010: &lt;a href="http://anxframework.codeplex.com/workitem/1010"&gt;Replace the MSBuild sln-Parsing with an own parser&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1024: &lt;a href="http://anxframework.codeplex.com/workitem/1024"&gt;Implement GetParameterBySemantic of EffectParameterCollection class&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1025: &lt;a href="http://anxframework.codeplex.com/workitem/1025"&gt;Finish BasicEffectSample&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1026: &lt;a href="http://anxframework.codeplex.com/workitem/1026"&gt;Implement EffectParameter.Semantic&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1029: &lt;a href="http://anxframework.codeplex.com/workitem/1029"&gt;Implement generic content writer instances&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #536: &lt;a href="http://anxframework.codeplex.com/workitem/536"&gt;Build script and installer for samples&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #539: &lt;a href="http://anxframework.codeplex.com/workitem/539"&gt;Remove unnessary checks in Mouse etc.&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #671: &lt;a href="http://anxframework.codeplex.com/workitem/671"&gt;Build script: include MediaSystems&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>Glatzemann</author><pubDate>Wed, 14 Nov 2012 08:44:30 GMT</pubDate><guid isPermaLink="false">Updated Release: ANX.Framework Win32 Release v0.4.40 20121114084430A</guid></item><item><title>Updated Release: ANX.Framework Win32 Release v0.4.40</title><link>http://anxframework.codeplex.com/releases/view/78397</link><description>&lt;div class="wikidoc"&gt;This release will be a maintenance and bugfix release.&lt;br /&gt;
&lt;h2&gt;Changelog&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;updated the RenderSystem DX11 to be on par with the DX10 RenderSystem (and as preparation for the DX11.1/Metro RenderSystem)&lt;/li&gt;
&lt;li&gt;refactored InputSystem and introduced InputDevices&lt;/li&gt;
&lt;li&gt;refactored the AddInSystem (removed duplicated code, improved handling)&lt;/li&gt;
&lt;li&gt;improvements with Metro-RenderSystem (Metro style games for Windows 8)&lt;/li&gt;
&lt;li&gt;new sample: ModelSample (loading of Model meshes using the ContentPipeline)&lt;/li&gt;
&lt;li&gt;new sample: AudioSample (Loading and Playing a SoundEffect)&lt;/li&gt;
&lt;li&gt;some bugfixes and refactoring in ContentPipeline&lt;/li&gt;
&lt;li&gt;extended ContentPipeline with model loading&lt;/li&gt;
&lt;li&gt;added PlatformSystems for Windows, Windows-8-UI and Linux&lt;/li&gt;
&lt;li&gt;moved window initialization code to PlatformSystems&lt;/li&gt;
&lt;li&gt;new samples: WinForms and WPF Editor&lt;/li&gt;
&lt;li&gt;AddIn-System refactoring&lt;/li&gt;
&lt;li&gt;improved build system and made it multi-platform&lt;/li&gt;
&lt;li&gt;own logger replaced NLog (because of compatibility issues on some platforms, e.g. Android)&lt;/li&gt;
&lt;li&gt;started PSVita platform&lt;/li&gt;
&lt;li&gt;added XNB Inspector tool for XNB-Debugging&lt;/li&gt;
&lt;li&gt;started own ContentPipeline implementation (to ensure Linux and MacOs compatibility)&lt;/li&gt;
&lt;li&gt;Started implementation of the AudioSystems with OpenALSystem already playing SoundEffects&lt;/li&gt;
&lt;li&gt;added ContentCompiler (GUI) and ContentConverter (CLI) to ANX for compiling content files without using XNA stuff.&lt;/li&gt;
&lt;li&gt;improved DX10 and DX11 render systems and removed much duplicated code.&lt;/li&gt;&lt;/ul&gt;

&lt;ul&gt;&lt;li&gt;fixed bug #519: &lt;a href="http://anxframework.codeplex.com/workitem/519"&gt;AddInFactory.Preferred*System throw bad Exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #524: &lt;a href="http://anxframework.codeplex.com/workitem/524"&gt;Sprites are disappearing after some frames&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #530: &lt;a href="http://anxframework.codeplex.com/workitem/530"&gt;Kinect sample exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #532: &lt;a href="http://anxframework.codeplex.com/workitem/532"&gt;RecordingSample broken&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #533: &lt;a href="http://anxframework.codeplex.com/workitem/533"&gt;GraphicsContextMissingException in TextRendering sample&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #534: &lt;a href="http://anxframework.codeplex.com/workitem/534"&gt;Stencil sample: InvalidOperationException&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #535: &lt;a href="http://anxframework.codeplex.com/workitem/535"&gt;XInput sample not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #548: &lt;a href="http://anxframework.codeplex.com/workitem/548"&gt;GraphicsDevice.Viewport StackOverflowException&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #546: &lt;a href="http://anxframework.codeplex.com/workitem/546"&gt;ANXStatusComparer: params ignored&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #558: &lt;a href="http://anxframework.codeplex.com/workitem/558"&gt;disappearing sprites&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #582: &lt;a href="http://anxframework.codeplex.com/workitem/582"&gt;Possible problem in BoundingFrustum.GetCorners(float[])&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #583: &lt;a href="http://anxframework.codeplex.com/workitem/583"&gt;BoundingFrustum corners wrong&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #569: &lt;a href="http://anxframework.codeplex.com/workitem/569"&gt;Setting graphics.SynchronizeWithVerticalRetrace in ctor fails&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #670: &lt;a href="http://anxframework.codeplex.com/workitem/670"&gt;SSCG failure&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #696: &lt;a href="http://anxframework.codeplex.com/workitem/696"&gt;HLSL-Includes not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #986: &lt;a href="http://anxframework.codeplex.com/workitem/986"&gt;GamePad doesn&amp;#39;t work under Windows UI&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #987: &lt;a href="http://anxframework.codeplex.com/workitem/987"&gt;DX11 Texture issue&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #988: &lt;a href="http://anxframework.codeplex.com/workitem/988"&gt;GameTime - wrong TotalSeconds&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #989: &lt;a href="http://anxframework.codeplex.com/workitem/989"&gt;AddIn Exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #994: &lt;a href="http://anxframework.codeplex.com/workitem/994"&gt;XAudioSoundEffectInstance private field source never initializes that causes null reference exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #995: &lt;a href="http://anxframework.codeplex.com/workitem/995"&gt;XInput mouse buttons middle and right should be swapped&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1005: &lt;a href="http://anxframework.codeplex.com/workitem/1005"&gt;VertexBuffer offset problem&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1019: &lt;a href="http://anxframework.codeplex.com/workitem/1019"&gt;Missing input layout when using DrawUserIndexedPrimitives&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1015: &lt;a href="http://anxframework.codeplex.com/workitem/1015"&gt;VertexBuffer.GetData not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1021: &lt;a href="http://anxframework.codeplex.com/workitem/1021"&gt;RenderTarget issue&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1023: &lt;a href="http://anxframework.codeplex.com/workitem/1023"&gt;MultiRenderTarget not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1016: &lt;a href="http://anxframework.codeplex.com/workitem/1016"&gt;AddIn Loading Exception Win8&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1082: &lt;a href="http://anxframework.codeplex.com/workitem/1082"&gt;SpriteFont UTF8 issue&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1028: &lt;a href="http://anxframework.codeplex.com/workitem/1028"&gt;XAudio2 Windows8 not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #470: &lt;a href="http://anxframework.codeplex.com/workitem/470"&gt;Create the RecordingInputSystem&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #531: &lt;a href="http://anxframework.codeplex.com/workitem/531"&gt;finish sample Primitives&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #537: &lt;a href="http://anxframework.codeplex.com/workitem/537"&gt;Create a &amp;quot;sample browser&amp;quot;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #559: &lt;a href="http://anxframework.codeplex.com/workitem/559"&gt;implement Multi Render Targets&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #566: &lt;a href="http://anxframework.codeplex.com/workitem/566"&gt;Implement Shader Techniques for OpenGL&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #567: &lt;a href="http://anxframework.codeplex.com/workitem/567"&gt;Include the x2a converter in the installer packages&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #576: &lt;a href="http://anxframework.codeplex.com/workitem/576"&gt;Create start menu entries and uninstaller links&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1020: &lt;a href="http://anxframework.codeplex.com/workitem/1020"&gt;Implement Matrix.CreateFromQuaternion&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1010: &lt;a href="http://anxframework.codeplex.com/workitem/1010"&gt;Replace the MSBuild sln-Parsing with an own parser&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1024: &lt;a href="http://anxframework.codeplex.com/workitem/1024"&gt;Implement GetParameterBySemantic of EffectParameterCollection class&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1025: &lt;a href="http://anxframework.codeplex.com/workitem/1025"&gt;Finish BasicEffectSample&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1026: &lt;a href="http://anxframework.codeplex.com/workitem/1026"&gt;Implement EffectParameter.Semantic&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1029: &lt;a href="http://anxframework.codeplex.com/workitem/1029"&gt;Implement generic content writer instances&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #536: &lt;a href="http://anxframework.codeplex.com/workitem/536"&gt;Build script and installer for samples&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #539: &lt;a href="http://anxframework.codeplex.com/workitem/539"&gt;Remove unnessary checks in Mouse etc.&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #671: &lt;a href="http://anxframework.codeplex.com/workitem/671"&gt;Build script: include MediaSystems&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>Glatzemann</author><pubDate>Wed, 14 Nov 2012 08:42:39 GMT</pubDate><guid isPermaLink="false">Updated Release: ANX.Framework Win32 Release v0.4.40 20121114084239A</guid></item><item><title>Updated Release: ANX.Framework Win32 Release v0.4.40</title><link>http://anxframework.codeplex.com/releases/view/78397</link><description>&lt;div class="wikidoc"&gt;This release will be a maintenance and bugfix release.&lt;br /&gt;
&lt;h2&gt;Changelog&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;updated the RenderSystem DX11 to be on par with the DX10 RenderSystem (and as preparation for the DX11.1/Metro RenderSystem)&lt;/li&gt;
&lt;li&gt;refactored InputSystem and introduced InputDevices&lt;/li&gt;
&lt;li&gt;refactored the AddInSystem (removed duplicated code, improved handling)&lt;/li&gt;
&lt;li&gt;improvements with Metro-RenderSystem (Metro style games for Windows 8)&lt;/li&gt;
&lt;li&gt;new sample: ModelSample (loading of Model meshes using the ContentPipeline)&lt;/li&gt;
&lt;li&gt;new sample: AudioSample (Loading and Playing a SoundEffect)&lt;/li&gt;
&lt;li&gt;some bugfixes and refactoring in ContentPipeline&lt;/li&gt;
&lt;li&gt;extended ContentPipeline with model loading&lt;/li&gt;
&lt;li&gt;added PlatformSystems for Windows, Windows-8-UI and Linux&lt;/li&gt;
&lt;li&gt;moved window initialization code to PlatformSystems&lt;/li&gt;
&lt;li&gt;new samples: WinForms and WPF Editor&lt;/li&gt;
&lt;li&gt;AddIn-System refactoring&lt;/li&gt;
&lt;li&gt;improved build system and made it multi-platform&lt;/li&gt;
&lt;li&gt;own logger replaced NLog (because of compatibility issues on some platforms, e.g. Android)&lt;/li&gt;
&lt;li&gt;started PSVita platform&lt;/li&gt;
&lt;li&gt;added XNB Inspector tool for XNB-Debugging&lt;/li&gt;
&lt;li&gt;started own ContentPipeline implementation (to ensure Linux and MacOs compatibility)&lt;/li&gt;
&lt;li&gt;Started implementation of the AudioSystems with OpenALSystem already playing SoundEffects&lt;/li&gt;
&lt;li&gt;added ContentCompiler (GUI) and ContentConverter (CLI) to ANX for compiling content files without using XNA stuff.&lt;/li&gt;
&lt;li&gt;improved DX10 and DX11 render systems and removed much duplicated code.&lt;/li&gt;&lt;/ul&gt;

&lt;ul&gt;&lt;li&gt;fixed bug #519: &lt;a href="http://anxframework.codeplex.com/workitem/519"&gt;AddInFactory.Preferred*System throw bad Exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #524: &lt;a href="http://anxframework.codeplex.com/workitem/524"&gt;Sprites are disappearing after some frames&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #530: &lt;a href="http://anxframework.codeplex.com/workitem/530"&gt;Kinect sample exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #532: &lt;a href="http://anxframework.codeplex.com/workitem/532"&gt;RecordingSample broken&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #533: &lt;a href="http://anxframework.codeplex.com/workitem/533"&gt;GraphicsContextMissingException in TextRendering sample&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #534: &lt;a href="http://anxframework.codeplex.com/workitem/534"&gt;Stencil sample: InvalidOperationException&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #535: &lt;a href="http://anxframework.codeplex.com/workitem/535"&gt;XInput sample not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #548: &lt;a href="http://anxframework.codeplex.com/workitem/548"&gt;GraphicsDevice.Viewport StackOverflowException&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #546: &lt;a href="http://anxframework.codeplex.com/workitem/546"&gt;ANXStatusComparer: params ignored&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #558: &lt;a href="http://anxframework.codeplex.com/workitem/558"&gt;disappearing sprites&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #582: &lt;a href="http://anxframework.codeplex.com/workitem/582"&gt;Possible problem in BoundingFrustum.GetCorners(float[])&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #583: &lt;a href="http://anxframework.codeplex.com/workitem/583"&gt;BoundingFrustum corners wrong&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #569: &lt;a href="http://anxframework.codeplex.com/workitem/569"&gt;Setting graphics.SynchronizeWithVerticalRetrace in ctor fails&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #670: &lt;a href="http://anxframework.codeplex.com/workitem/670"&gt;SSCG failure&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #696: &lt;a href="http://anxframework.codeplex.com/workitem/696"&gt;HLSL-Includes not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #986: &lt;a href="http://anxframework.codeplex.com/workitem/986"&gt;GamePad doesn&amp;#39;t work under Windows UI&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #987: &lt;a href="http://anxframework.codeplex.com/workitem/987"&gt;DX11 Texture issue&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #988: &lt;a href="http://anxframework.codeplex.com/workitem/988"&gt;GameTime - wrong TotalSeconds&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #989: &lt;a href="http://anxframework.codeplex.com/workitem/989"&gt;AddIn Exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #994: &lt;a href="http://anxframework.codeplex.com/workitem/994"&gt;XAudioSoundEffectInstance private field source never initializes that causes null reference exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #995: &lt;a href="http://anxframework.codeplex.com/workitem/995"&gt;XInput mouse buttons middle and right should be swapped&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1005: &lt;a href="http://anxframework.codeplex.com/workitem/1005"&gt;VertexBuffer offset problem&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1019: &lt;a href="http://anxframework.codeplex.com/workitem/1019"&gt;Missing input layout when using DrawUserIndexedPrimitives&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1015: &lt;a href="http://anxframework.codeplex.com/workitem/1015"&gt;VertexBuffer.GetData not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1021: &lt;a href="http://anxframework.codeplex.com/workitem/1021"&gt;RenderTarget issue&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1023: &lt;a href="http://anxframework.codeplex.com/workitem/1023"&gt;MultiRenderTarget not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1016: &lt;a href="http://anxframework.codeplex.com/workitem/1016"&gt;AddIn Loading Exception Win8&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1082: &lt;a href="http://anxframework.codeplex.com/workitem/1082"&gt;SpriteFont UTF8 issue&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #470: &lt;a href="http://anxframework.codeplex.com/workitem/470"&gt;Create the RecordingInputSystem&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #531: &lt;a href="http://anxframework.codeplex.com/workitem/531"&gt;finish sample Primitives&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #537: &lt;a href="http://anxframework.codeplex.com/workitem/537"&gt;Create a &amp;quot;sample browser&amp;quot;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #559: &lt;a href="http://anxframework.codeplex.com/workitem/559"&gt;implement Multi Render Targets&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #566: &lt;a href="http://anxframework.codeplex.com/workitem/566"&gt;Implement Shader Techniques for OpenGL&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #567: &lt;a href="http://anxframework.codeplex.com/workitem/567"&gt;Include the x2a converter in the installer packages&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #576: &lt;a href="http://anxframework.codeplex.com/workitem/576"&gt;Create start menu entries and uninstaller links&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1020: &lt;a href="http://anxframework.codeplex.com/workitem/1020"&gt;Implement Matrix.CreateFromQuaternion&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1010: &lt;a href="http://anxframework.codeplex.com/workitem/1010"&gt;Replace the MSBuild sln-Parsing with an own parser&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1024: &lt;a href="http://anxframework.codeplex.com/workitem/1024"&gt;Implement GetParameterBySemantic of EffectParameterCollection class&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1025: &lt;a href="http://anxframework.codeplex.com/workitem/1025"&gt;Finish BasicEffectSample&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1026: &lt;a href="http://anxframework.codeplex.com/workitem/1026"&gt;Implement EffectParameter.Semantic&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1029: &lt;a href="http://anxframework.codeplex.com/workitem/1029"&gt;Implement generic content writer instances&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #536: &lt;a href="http://anxframework.codeplex.com/workitem/536"&gt;Build script and installer for samples&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #539: &lt;a href="http://anxframework.codeplex.com/workitem/539"&gt;Remove unnessary checks in Mouse etc.&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #671: &lt;a href="http://anxframework.codeplex.com/workitem/671"&gt;Build script: include MediaSystems&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>Glatzemann</author><pubDate>Wed, 14 Nov 2012 08:37:54 GMT</pubDate><guid isPermaLink="false">Updated Release: ANX.Framework Win32 Release v0.4.40 20121114083754A</guid></item><item><title>Updated Release: ANX.Framework Win32 Release v0.4.40</title><link>http://anxframework.codeplex.com/releases/view/78397</link><description>&lt;div class="wikidoc"&gt;This release will be a maintenance and bugfix release.&lt;br /&gt;
&lt;h2&gt;Changelog&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;updated the RenderSystem DX11 to be on par with the DX10 RenderSystem (and as preparation for the DX11.1/Metro RenderSystem)&lt;/li&gt;
&lt;li&gt;refactored InputSystem and introduced InputDevices&lt;/li&gt;
&lt;li&gt;refactored the AddInSystem (removed duplicated code, improved handling)&lt;/li&gt;
&lt;li&gt;improvements with Metro-RenderSystem (Metro style games for Windows 8)&lt;/li&gt;
&lt;li&gt;new sample: ModelSample (loading of Model meshes using the ContentPipeline)&lt;/li&gt;
&lt;li&gt;new sample: AudioSample (Loading and Playing a SoundEffect)&lt;/li&gt;
&lt;li&gt;some bugfixes and refactoring in ContentPipeline&lt;/li&gt;
&lt;li&gt;extended ContentPipeline with model loading&lt;/li&gt;
&lt;li&gt;added PlatformSystems for Windows, Windows-8-UI and Linux&lt;/li&gt;
&lt;li&gt;moved window initialization code to PlatformSystems&lt;/li&gt;
&lt;li&gt;new samples: WinForms and WPF Editor&lt;/li&gt;
&lt;li&gt;AddIn-System refactoring&lt;/li&gt;
&lt;li&gt;improved build system and made it multi-platform&lt;/li&gt;
&lt;li&gt;own logger replaced NLog (because of compatibility issues on some platforms, e.g. Android)&lt;/li&gt;
&lt;li&gt;started PSVita platform&lt;/li&gt;
&lt;li&gt;added XNB Inspector tool for XNB-Debugging&lt;/li&gt;
&lt;li&gt;started own ContentPipeline implementation (to ensure Linux and MacOs compatibility)&lt;/li&gt;
&lt;li&gt;Started implementation of the AudioSystems with OpenALSystem already playing SoundEffects&lt;/li&gt;
&lt;li&gt;added ContentCompiler (GUI) and ContentConverter (CLI) to ANX for compiling content files without using XNA stuff.&lt;/li&gt;
&lt;li&gt;improved DX10 and DX11 render systems and removed much duplicated code.&lt;/li&gt;&lt;/ul&gt;

&lt;ul&gt;&lt;li&gt;fixed bug #519: &lt;a href="http://anxframework.codeplex.com/workitem/519"&gt;AddInFactory.Preferred*System throw bad Exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #524: &lt;a href="http://anxframework.codeplex.com/workitem/524"&gt;Sprites are disappearing after some frames&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #530: &lt;a href="http://anxframework.codeplex.com/workitem/530"&gt;Kinect sample exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #532: &lt;a href="http://anxframework.codeplex.com/workitem/532"&gt;RecordingSample broken&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #533: &lt;a href="http://anxframework.codeplex.com/workitem/533"&gt;GraphicsContextMissingException in TextRendering sample&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #534: &lt;a href="http://anxframework.codeplex.com/workitem/534"&gt;Stencil sample: InvalidOperationException&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #535: &lt;a href="http://anxframework.codeplex.com/workitem/535"&gt;XInput sample not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #548: &lt;a href="http://anxframework.codeplex.com/workitem/548"&gt;GraphicsDevice.Viewport StackOverflowException&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #546: &lt;a href="http://anxframework.codeplex.com/workitem/546"&gt;ANXStatusComparer: params ignored&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #558: &lt;a href="http://anxframework.codeplex.com/workitem/558"&gt;disappearing sprites&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #582: &lt;a href="http://anxframework.codeplex.com/workitem/582"&gt;Possible problem in BoundingFrustum.GetCorners(float[])&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #583: &lt;a href="http://anxframework.codeplex.com/workitem/583"&gt;BoundingFrustum corners wrong&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #569: &lt;a href="http://anxframework.codeplex.com/workitem/569"&gt;Setting graphics.SynchronizeWithVerticalRetrace in ctor fails&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #670: &lt;a href="http://anxframework.codeplex.com/workitem/670"&gt;SSCG failure&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #696: &lt;a href="http://anxframework.codeplex.com/workitem/696"&gt;HLSL-Includes not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #986: &lt;a href="http://anxframework.codeplex.com/workitem/986"&gt;GamePad doesn&amp;#39;t work under Windows UI&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #987: &lt;a href="http://anxframework.codeplex.com/workitem/987"&gt;DX11 Texture issue&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #988: &lt;a href="http://anxframework.codeplex.com/workitem/988"&gt;GameTime - wrong TotalSeconds&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #989: &lt;a href="http://anxframework.codeplex.com/workitem/989"&gt;AddIn Exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #994: &lt;a href="http://anxframework.codeplex.com/workitem/994"&gt;XAudioSoundEffectInstance private field source never initializes that causes null reference exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #995: &lt;a href="http://anxframework.codeplex.com/workitem/995"&gt;XInput mouse buttons middle and right should be swapped&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1005: &lt;a href="http://anxframework.codeplex.com/workitem/1005"&gt;VertexBuffer offset problem&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1019: &lt;a href="http://anxframework.codeplex.com/workitem/1019"&gt;Missing input layout when using DrawUserIndexedPrimitives&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1015: &lt;a href="http://anxframework.codeplex.com/workitem/1015"&gt;VertexBuffer.GetData not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1021: &lt;a href="http://anxframework.codeplex.com/workitem/1021"&gt;RenderTarget issue&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1023: &lt;a href="http://anxframework.codeplex.com/workitem/1023"&gt;MultiRenderTarget not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1016: &lt;a href="http://anxframework.codeplex.com/workitem/1016"&gt;AddIn Loading Exception Win8&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #470: &lt;a href="http://anxframework.codeplex.com/workitem/470"&gt;Create the RecordingInputSystem&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #531: &lt;a href="http://anxframework.codeplex.com/workitem/531"&gt;finish sample Primitives&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #537: &lt;a href="http://anxframework.codeplex.com/workitem/537"&gt;Create a &amp;quot;sample browser&amp;quot;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #559: &lt;a href="http://anxframework.codeplex.com/workitem/559"&gt;implement Multi Render Targets&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #566: &lt;a href="http://anxframework.codeplex.com/workitem/566"&gt;Implement Shader Techniques for OpenGL&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #567: &lt;a href="http://anxframework.codeplex.com/workitem/567"&gt;Include the x2a converter in the installer packages&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #576: &lt;a href="http://anxframework.codeplex.com/workitem/576"&gt;Create start menu entries and uninstaller links&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1020: &lt;a href="http://anxframework.codeplex.com/workitem/1020"&gt;Implement Matrix.CreateFromQuaternion&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1010: &lt;a href="http://anxframework.codeplex.com/workitem/1010"&gt;Replace the MSBuild sln-Parsing with an own parser&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1024: &lt;a href="http://anxframework.codeplex.com/workitem/1024"&gt;Implement GetParameterBySemantic of EffectParameterCollection class&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1025: &lt;a href="http://anxframework.codeplex.com/workitem/1025"&gt;Finish BasicEffectSample&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1026: &lt;a href="http://anxframework.codeplex.com/workitem/1026"&gt;Implement EffectParameter.Semantic&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1029: &lt;a href="http://anxframework.codeplex.com/workitem/1029"&gt;Implement generic content writer instances&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #536: &lt;a href="http://anxframework.codeplex.com/workitem/536"&gt;Build script and installer for samples&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #539: &lt;a href="http://anxframework.codeplex.com/workitem/539"&gt;Remove unnessary checks in Mouse etc.&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #671: &lt;a href="http://anxframework.codeplex.com/workitem/671"&gt;Build script: include MediaSystems&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>Glatzemann</author><pubDate>Tue, 30 Oct 2012 16:16:46 GMT</pubDate><guid isPermaLink="false">Updated Release: ANX.Framework Win32 Release v0.4.40 20121030041646P</guid></item><item><title>Updated Release: ANX.Framework Win32 Release v0.4.40</title><link>http://anxframework.codeplex.com/releases/view/78397</link><description>&lt;div class="wikidoc"&gt;This release will be a maintenance and bugfix release.&lt;br /&gt;
&lt;h2&gt;Changelog&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;updated the RenderSystem DX11 to be on par with the DX10 RenderSystem (and as preparation for the DX11.1/Metro RenderSystem)&lt;/li&gt;
&lt;li&gt;refactored InputSystem and introduced InputDevices&lt;/li&gt;
&lt;li&gt;refactored the AddInSystem (removed duplicated code, improved handling)&lt;/li&gt;
&lt;li&gt;improvements with Metro-RenderSystem (Metro style games for Windows 8)&lt;/li&gt;
&lt;li&gt;new sample: ModelSample (loading of Model meshes using the ContentPipeline)&lt;/li&gt;
&lt;li&gt;new sample: AudioSample (Loading and Playing a SoundEffect)&lt;/li&gt;
&lt;li&gt;some bugfixes and refactoring in ContentPipeline&lt;/li&gt;
&lt;li&gt;extended ContentPipeline with model loading&lt;/li&gt;
&lt;li&gt;added PlatformSystems for Windows, Windows-8-UI and Linux&lt;/li&gt;
&lt;li&gt;moved window initialization code to PlatformSystems&lt;/li&gt;
&lt;li&gt;new samples: WinForms and WPF Editor&lt;/li&gt;
&lt;li&gt;AddIn-System refactoring&lt;/li&gt;
&lt;li&gt;improved build system and made it multi-platform&lt;/li&gt;
&lt;li&gt;own logger replaced NLog (because of compatibility issues on some platforms, e.g. Android)&lt;/li&gt;
&lt;li&gt;started PSVita platform&lt;/li&gt;
&lt;li&gt;added XNB Inspector tool for XNB-Debugging&lt;/li&gt;
&lt;li&gt;started own ContentPipeline implementation (to ensure Linux and MacOs compatibility)&lt;/li&gt;
&lt;li&gt;Started implementation of the AudioSystems with OpenALSystem already playing SoundEffects&lt;/li&gt;
&lt;li&gt;added ContentCompiler (GUI) and ContentConverter (CLI) to ANX for compiling content files without using XNA stuff.&lt;/li&gt;
&lt;li&gt;improved DX10 and DX11 render systems and removed much duplicated code.&lt;/li&gt;&lt;/ul&gt;

&lt;ul&gt;&lt;li&gt;fixed bug #519: &lt;a href="http://anxframework.codeplex.com/workitem/519"&gt;AddInFactory.Preferred*System throw bad Exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #524: &lt;a href="http://anxframework.codeplex.com/workitem/524"&gt;Sprites are disappearing after some frames&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #530: &lt;a href="http://anxframework.codeplex.com/workitem/530"&gt;Kinect sample exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #532: &lt;a href="http://anxframework.codeplex.com/workitem/532"&gt;RecordingSample broken&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #533: &lt;a href="http://anxframework.codeplex.com/workitem/533"&gt;GraphicsContextMissingException in TextRendering sample&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #534: &lt;a href="http://anxframework.codeplex.com/workitem/534"&gt;Stencil sample: InvalidOperationException&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #535: &lt;a href="http://anxframework.codeplex.com/workitem/535"&gt;XInput sample not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #548: &lt;a href="http://anxframework.codeplex.com/workitem/548"&gt;GraphicsDevice.Viewport StackOverflowException&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #546: &lt;a href="http://anxframework.codeplex.com/workitem/546"&gt;ANXStatusComparer: params ignored&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #558: &lt;a href="http://anxframework.codeplex.com/workitem/558"&gt;disappearing sprites&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #582: &lt;a href="http://anxframework.codeplex.com/workitem/582"&gt;Possible problem in BoundingFrustum.GetCorners(float[])&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #583: &lt;a href="http://anxframework.codeplex.com/workitem/583"&gt;BoundingFrustum corners wrong&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #569: &lt;a href="http://anxframework.codeplex.com/workitem/569"&gt;Setting graphics.SynchronizeWithVerticalRetrace in ctor fails&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #670: &lt;a href="http://anxframework.codeplex.com/workitem/670"&gt;SSCG failure&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #696: &lt;a href="http://anxframework.codeplex.com/workitem/696"&gt;HLSL-Includes not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #986: &lt;a href="http://anxframework.codeplex.com/workitem/986"&gt;GamePad doesn&amp;#39;t work under Windows UI&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #987: &lt;a href="http://anxframework.codeplex.com/workitem/987"&gt;DX11 Texture issue&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #988: &lt;a href="http://anxframework.codeplex.com/workitem/988"&gt;GameTime - wrong TotalSeconds&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #989: &lt;a href="http://anxframework.codeplex.com/workitem/989"&gt;AddIn Exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #994: &lt;a href="http://anxframework.codeplex.com/workitem/994"&gt;XAudioSoundEffectInstance private field source never initializes that causes null reference exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #995: &lt;a href="http://anxframework.codeplex.com/workitem/995"&gt;XInput mouse buttons middle and right should be swapped&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1005: &lt;a href="http://anxframework.codeplex.com/workitem/1005"&gt;VertexBuffer offset problem&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1019: &lt;a href="http://anxframework.codeplex.com/workitem/1019"&gt;Missing input layout when using DrawUserIndexedPrimitives&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1015: &lt;a href="http://anxframework.codeplex.com/workitem/1015"&gt;VertexBuffer.GetData not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1021: &lt;a href="http://anxframework.codeplex.com/workitem/1021"&gt;RenderTarget issue&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1023: &lt;a href="http://anxframework.codeplex.com/workitem/1023"&gt;MultiRenderTarget not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1016: &lt;a href="http://anxframework.codeplex.com/workitem/1016"&gt;AddIn Loading Exception Win8&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #470: &lt;a href="http://anxframework.codeplex.com/workitem/470"&gt;Create the RecordingInputSystem&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #531: &lt;a href="http://anxframework.codeplex.com/workitem/531"&gt;finish sample Primitives&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #537: &lt;a href="http://anxframework.codeplex.com/workitem/537"&gt;Create a &amp;quot;sample browser&amp;quot;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #559: &lt;a href="http://anxframework.codeplex.com/workitem/559"&gt;implement Multi Render Targets&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #566: &lt;a href="http://anxframework.codeplex.com/workitem/566"&gt;Implement Shader Techniques for OpenGL&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #567: &lt;a href="http://anxframework.codeplex.com/workitem/567"&gt;Include the x2a converter in the installer packages&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #576: &lt;a href="http://anxframework.codeplex.com/workitem/576"&gt;Create start menu entries and uninstaller links&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1020: &lt;a href="http://anxframework.codeplex.com/workitem/1020"&gt;Implement Matrix.CreateFromQuaternion&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1010: &lt;a href="http://anxframework.codeplex.com/workitem/1010"&gt;Replace the MSBuild sln-Parsing with an own parser&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1024: &lt;a href="http://anxframework.codeplex.com/workitem/1024"&gt;Implement GetParameterBySemantic of EffectParameterCollection class&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1025: &lt;a href="http://anxframework.codeplex.com/workitem/1025"&gt;Finish BasicEffectSample&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1026: &lt;a href="http://anxframework.codeplex.com/workitem/1026"&gt;Implement EffectParameter.Semantic&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #536: &lt;a href="http://anxframework.codeplex.com/workitem/536"&gt;Build script and installer for samples&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #539: &lt;a href="http://anxframework.codeplex.com/workitem/539"&gt;Remove unnessary checks in Mouse etc.&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #671: &lt;a href="http://anxframework.codeplex.com/workitem/671"&gt;Build script: include MediaSystems&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>AstrorEnales</author><pubDate>Sat, 13 Oct 2012 09:11:18 GMT</pubDate><guid isPermaLink="false">Updated Release: ANX.Framework Win32 Release v0.4.40 20121013091118A</guid></item><item><title>Updated Release: ANX.Framework Win32 Release v0.4.40</title><link>http://anxframework.codeplex.com/releases/view/78397</link><description>&lt;div class="wikidoc"&gt;This release will be a maintenance and bugfix release.&lt;br /&gt;
&lt;h2&gt;Changelog&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;updated the RenderSystem DX11 to be on par with the DX10 RenderSystem (and as preparation for the DX11.1/Metro RenderSystem)&lt;/li&gt;
&lt;li&gt;refactored InputSystem and introduced InputDevices&lt;/li&gt;
&lt;li&gt;refactored the AddInSystem (removed duplicated code, improved handling)&lt;/li&gt;
&lt;li&gt;improvements with Metro-RenderSystem (Metro style games for Windows 8)&lt;/li&gt;
&lt;li&gt;new sample: ModelSample (loading of Model meshes using the ContentPipeline)&lt;/li&gt;
&lt;li&gt;new sample: AudioSample (Loading and Playing a SoundEffect)&lt;/li&gt;
&lt;li&gt;some bugfixes and refactoring in ContentPipeline&lt;/li&gt;
&lt;li&gt;extended ContentPipeline with model loading&lt;/li&gt;
&lt;li&gt;added PlatformSystems for Windows, Windows-8-UI and Linux&lt;/li&gt;
&lt;li&gt;moved window initialization code to PlatformSystems&lt;/li&gt;
&lt;li&gt;new samples: WinForms and WPF Editor&lt;/li&gt;
&lt;li&gt;AddIn-System refactoring&lt;/li&gt;
&lt;li&gt;improved build system and made it multi-platform&lt;/li&gt;
&lt;li&gt;own logger replaced NLog (because of compatibility issues on some platforms, e.g. Android)&lt;/li&gt;
&lt;li&gt;started PSVita platform&lt;/li&gt;
&lt;li&gt;added XNB Inspector tool for XNB-Debugging&lt;/li&gt;
&lt;li&gt;started own ContentPipeline implementation (to ensure Linux and MacOs compatibility)&lt;/li&gt;
&lt;li&gt;Started implementation of the AudioSystems with OpenALSystem already playing SoundEffects&lt;/li&gt;
&lt;li&gt;added ContentCompiler (GUI) and ContentConverter (CLI) to ANX for compiling content files without using XNA stuff.&lt;/li&gt;
&lt;li&gt;improved DX10 and DX11 render systems and removed much duplicated code.&lt;/li&gt;&lt;/ul&gt;

&lt;ul&gt;&lt;li&gt;fixed bug #519: &lt;a href="http://anxframework.codeplex.com/workitem/519"&gt;AddInFactory.Preferred*System throw bad Exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #524: &lt;a href="http://anxframework.codeplex.com/workitem/524"&gt;Sprites are disappearing after some frames&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #530: &lt;a href="http://anxframework.codeplex.com/workitem/530"&gt;Kinect sample exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #532: &lt;a href="http://anxframework.codeplex.com/workitem/532"&gt;RecordingSample broken&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #533: &lt;a href="http://anxframework.codeplex.com/workitem/533"&gt;GraphicsContextMissingException in TextRendering sample&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #534: &lt;a href="http://anxframework.codeplex.com/workitem/534"&gt;Stencil sample: InvalidOperationException&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #535: &lt;a href="http://anxframework.codeplex.com/workitem/535"&gt;XInput sample not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #548: &lt;a href="http://anxframework.codeplex.com/workitem/548"&gt;GraphicsDevice.Viewport StackOverflowException&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #546: &lt;a href="http://anxframework.codeplex.com/workitem/546"&gt;ANXStatusComparer: params ignored&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #558: &lt;a href="http://anxframework.codeplex.com/workitem/558"&gt;disappearing sprites&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #582: &lt;a href="http://anxframework.codeplex.com/workitem/582"&gt;Possible problem in BoundingFrustum.GetCorners(float[])&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #583: &lt;a href="http://anxframework.codeplex.com/workitem/583"&gt;BoundingFrustum corners wrong&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #569: &lt;a href="http://anxframework.codeplex.com/workitem/569"&gt;Setting graphics.SynchronizeWithVerticalRetrace in ctor fails&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #670: &lt;a href="http://anxframework.codeplex.com/workitem/670"&gt;SSCG failure&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #696: &lt;a href="http://anxframework.codeplex.com/workitem/696"&gt;HLSL-Includes not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #986: &lt;a href="http://anxframework.codeplex.com/workitem/986"&gt;GamePad doesn&amp;#39;t work under Windows UI&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #987: &lt;a href="http://anxframework.codeplex.com/workitem/987"&gt;DX11 Texture issue&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #988: &lt;a href="http://anxframework.codeplex.com/workitem/988"&gt;GameTime - wrong TotalSeconds&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #989: &lt;a href="http://anxframework.codeplex.com/workitem/989"&gt;AddIn Exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #994: &lt;a href="http://anxframework.codeplex.com/workitem/994"&gt;XAudioSoundEffectInstance private field source never initializes that causes null reference exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #995: &lt;a href="http://anxframework.codeplex.com/workitem/995"&gt;XInput mouse buttons middle and right should be swapped&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1005: &lt;a href="http://anxframework.codeplex.com/workitem/1005"&gt;VertexBuffer offset problem&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1019: &lt;a href="http://anxframework.codeplex.com/workitem/1019"&gt;Missing input layout when using DrawUserIndexedPrimitives&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1015: &lt;a href="http://anxframework.codeplex.com/workitem/1015"&gt;VertexBuffer.GetData not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1021: &lt;a href="http://anxframework.codeplex.com/workitem/1021"&gt;RenderTarget issue&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1023: &lt;a href="http://anxframework.codeplex.com/workitem/1023"&gt;MultiRenderTarget not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1016: &lt;a href="http://anxframework.codeplex.com/workitem/1016"&gt;AddIn Loading Exception Win8&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #470: &lt;a href="http://anxframework.codeplex.com/workitem/470"&gt;Create the RecordingInputSystem&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #531: &lt;a href="http://anxframework.codeplex.com/workitem/531"&gt;finish sample Primitives&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #537: &lt;a href="http://anxframework.codeplex.com/workitem/537"&gt;Create a &amp;quot;sample browser&amp;quot;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #559: &lt;a href="http://anxframework.codeplex.com/workitem/559"&gt;implement Multi Render Targets&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #566: &lt;a href="http://anxframework.codeplex.com/workitem/566"&gt;Implement Shader Techniques for OpenGL&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #567: &lt;a href="http://anxframework.codeplex.com/workitem/567"&gt;Include the x2a converter in the installer packages&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #576: &lt;a href="http://anxframework.codeplex.com/workitem/576"&gt;Create start menu entries and uninstaller links&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1020: &lt;a href="http://anxframework.codeplex.com/workitem/1020"&gt;Implement Matrix.CreateFromQuaternion&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1010: &lt;a href="http://anxframework.codeplex.com/workitem/1010"&gt;Replace the MSBuild sln-Parsing with an own parser&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1024: &lt;a href="http://anxframework.codeplex.com/workitem/1024"&gt;Implement GetParameterBySemantic of EffectParameterCollection class&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1026: &lt;a href="http://anxframework.codeplex.com/workitem/1026"&gt;Implement EffectParameter.Semantic&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #536: &lt;a href="http://anxframework.codeplex.com/workitem/536"&gt;Build script and installer for samples&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #539: &lt;a href="http://anxframework.codeplex.com/workitem/539"&gt;Remove unnessary checks in Mouse etc.&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #671: &lt;a href="http://anxframework.codeplex.com/workitem/671"&gt;Build script: include MediaSystems&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>Glatzemann</author><pubDate>Mon, 01 Oct 2012 11:41:13 GMT</pubDate><guid isPermaLink="false">Updated Release: ANX.Framework Win32 Release v0.4.40 20121001114113A</guid></item><item><title>Updated Release: ANX.Framework Win32 Release v0.4.40</title><link>http://anxframework.codeplex.com/releases/view/78397</link><description>&lt;div class="wikidoc"&gt;This release will be a maintenance and bugfix release.&lt;br /&gt;
&lt;h2&gt;Changelog&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;updated the RenderSystem DX11 to be on par with the DX10 RenderSystem (and as preparation for the DX11.1/Metro RenderSystem)&lt;/li&gt;
&lt;li&gt;refactored InputSystem and introduced InputDevices&lt;/li&gt;
&lt;li&gt;refactored the AddInSystem (removed duplicated code, improved handling)&lt;/li&gt;
&lt;li&gt;improvements with Metro-RenderSystem (Metro style games for Windows 8)&lt;/li&gt;
&lt;li&gt;new sample: ModelSample (loading of Model meshes using the ContentPipeline)&lt;/li&gt;
&lt;li&gt;new sample: AudioSample (Loading and Playing a SoundEffect)&lt;/li&gt;
&lt;li&gt;some bugfixes and refactoring in ContentPipeline&lt;/li&gt;
&lt;li&gt;extended ContentPipeline with model loading&lt;/li&gt;
&lt;li&gt;added PlatformSystems for Windows, Windows-8-UI and Linux&lt;/li&gt;
&lt;li&gt;moved window initialization code to PlatformSystems&lt;/li&gt;
&lt;li&gt;new samples: WinForms and WPF Editor&lt;/li&gt;
&lt;li&gt;AddIn-System refactoring&lt;/li&gt;
&lt;li&gt;improved build system and made it multi-platform&lt;/li&gt;
&lt;li&gt;own logger replaced NLog (because of compatibility issues on some platforms, e.g. Android)&lt;/li&gt;
&lt;li&gt;started PSVita platform&lt;/li&gt;
&lt;li&gt;added XNB Inspector tool for XNB-Debugging&lt;/li&gt;
&lt;li&gt;started own ContentPipeline implementation (to ensure Linux and MacOs compatibility)&lt;/li&gt;
&lt;li&gt;Started implementation of the AudioSystems with OpenALSystem already playing SoundEffects&lt;/li&gt;
&lt;li&gt;added ContentCompiler (GUI) and ContentConverter (CLI) to ANX for compiling content files without using XNA stuff.&lt;/li&gt;
&lt;li&gt;improved DX10 and DX11 render systems and removed much duplicated code.&lt;/li&gt;&lt;/ul&gt;

&lt;ul&gt;&lt;li&gt;fixed bug #519: &lt;a href="http://anxframework.codeplex.com/workitem/519"&gt;AddInFactory.Preferred*System throw bad Exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #524: &lt;a href="http://anxframework.codeplex.com/workitem/524"&gt;Sprites are disappearing after some frames&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #530: &lt;a href="http://anxframework.codeplex.com/workitem/530"&gt;Kinect sample exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #532: &lt;a href="http://anxframework.codeplex.com/workitem/532"&gt;RecordingSample broken&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #533: &lt;a href="http://anxframework.codeplex.com/workitem/533"&gt;GraphicsContextMissingException in TextRendering sample&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #534: &lt;a href="http://anxframework.codeplex.com/workitem/534"&gt;Stencil sample: InvalidOperationException&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #535: &lt;a href="http://anxframework.codeplex.com/workitem/535"&gt;XInput sample not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #548: &lt;a href="http://anxframework.codeplex.com/workitem/548"&gt;GraphicsDevice.Viewport StackOverflowException&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #546: &lt;a href="http://anxframework.codeplex.com/workitem/546"&gt;ANXStatusComparer: params ignored&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #558: &lt;a href="http://anxframework.codeplex.com/workitem/558"&gt;disappearing sprites&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #582: &lt;a href="http://anxframework.codeplex.com/workitem/582"&gt;Possible problem in BoundingFrustum.GetCorners(float[])&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #583: &lt;a href="http://anxframework.codeplex.com/workitem/583"&gt;BoundingFrustum corners wrong&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #569: &lt;a href="http://anxframework.codeplex.com/workitem/569"&gt;Setting graphics.SynchronizeWithVerticalRetrace in ctor fails&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #670: &lt;a href="http://anxframework.codeplex.com/workitem/670"&gt;SSCG failure&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #696: &lt;a href="http://anxframework.codeplex.com/workitem/696"&gt;HLSL-Includes not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #986: &lt;a href="http://anxframework.codeplex.com/workitem/986"&gt;GamePad doesn&amp;#39;t work under Windows UI&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #987: &lt;a href="http://anxframework.codeplex.com/workitem/987"&gt;DX11 Texture issue&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #988: &lt;a href="http://anxframework.codeplex.com/workitem/988"&gt;GameTime - wrong TotalSeconds&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #989: &lt;a href="http://anxframework.codeplex.com/workitem/989"&gt;AddIn Exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #994: &lt;a href="http://anxframework.codeplex.com/workitem/994"&gt;XAudioSoundEffectInstance private field source never initializes that causes null reference exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #995: &lt;a href="http://anxframework.codeplex.com/workitem/995"&gt;XInput mouse buttons middle and right should be swapped&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1005: &lt;a href="http://anxframework.codeplex.com/workitem/1005"&gt;VertexBuffer offset problem&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1019: &lt;a href="http://anxframework.codeplex.com/workitem/1019"&gt;Missing input layout when using DrawUserIndexedPrimitives&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1015: &lt;a href="http://anxframework.codeplex.com/workitem/1015"&gt;VertexBuffer.GetData not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1021: &lt;a href="http://anxframework.codeplex.com/workitem/1021"&gt;RenderTarget issue&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1023: &lt;a href="http://anxframework.codeplex.com/workitem/1023"&gt;MultiRenderTarget not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #470: &lt;a href="http://anxframework.codeplex.com/workitem/470"&gt;Create the RecordingInputSystem&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #531: &lt;a href="http://anxframework.codeplex.com/workitem/531"&gt;finish sample Primitives&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #537: &lt;a href="http://anxframework.codeplex.com/workitem/537"&gt;Create a &amp;quot;sample browser&amp;quot;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #559: &lt;a href="http://anxframework.codeplex.com/workitem/559"&gt;implement Multi Render Targets&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #566: &lt;a href="http://anxframework.codeplex.com/workitem/566"&gt;Implement Shader Techniques for OpenGL&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #567: &lt;a href="http://anxframework.codeplex.com/workitem/567"&gt;Include the x2a converter in the installer packages&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #576: &lt;a href="http://anxframework.codeplex.com/workitem/576"&gt;Create start menu entries and uninstaller links&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1020: &lt;a href="http://anxframework.codeplex.com/workitem/1020"&gt;Implement Matrix.CreateFromQuaternion&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1010: &lt;a href="http://anxframework.codeplex.com/workitem/1010"&gt;Replace the MSBuild sln-Parsing with an own parser&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1024: &lt;a href="http://anxframework.codeplex.com/workitem/1024"&gt;Implement GetParameterBySemantic of EffectParameterCollection class&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1026: &lt;a href="http://anxframework.codeplex.com/workitem/1026"&gt;Implement EffectParameter.Semantic&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #536: &lt;a href="http://anxframework.codeplex.com/workitem/536"&gt;Build script and installer for samples&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #539: &lt;a href="http://anxframework.codeplex.com/workitem/539"&gt;Remove unnessary checks in Mouse etc.&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #671: &lt;a href="http://anxframework.codeplex.com/workitem/671"&gt;Build script: include MediaSystems&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>Glatzemann</author><pubDate>Sun, 30 Sep 2012 10:47:06 GMT</pubDate><guid isPermaLink="false">Updated Release: ANX.Framework Win32 Release v0.4.40 20120930104706A</guid></item><item><title>Updated Release: ANX.Framework Win32 Release v0.4.40</title><link>http://anxframework.codeplex.com/releases/view/78397</link><description>&lt;div class="wikidoc"&gt;This release will be a maintenance and bugfix release.&lt;br /&gt;
&lt;h2&gt;Changelog&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;updated the RenderSystem DX11 to be on par with the DX10 RenderSystem (and as preparation for the DX11.1/Metro RenderSystem)&lt;/li&gt;
&lt;li&gt;refactored InputSystem and introduced InputDevices&lt;/li&gt;
&lt;li&gt;refactored the AddInSystem (removed duplicated code, improved handling)&lt;/li&gt;
&lt;li&gt;improvements with Metro-RenderSystem (Metro style games for Windows 8)&lt;/li&gt;
&lt;li&gt;new sample: ModelSample (loading of Model meshes using the ContentPipeline)&lt;/li&gt;
&lt;li&gt;new sample: AudioSample (Loading and Playing a SoundEffect)&lt;/li&gt;
&lt;li&gt;some bugfixes and refactoring in ContentPipeline&lt;/li&gt;
&lt;li&gt;extended ContentPipeline with model loading&lt;/li&gt;
&lt;li&gt;added PlatformSystems for Windows, Windows-8-UI and Linux&lt;/li&gt;
&lt;li&gt;moved window initialization code to PlatformSystems&lt;/li&gt;
&lt;li&gt;new samples: WinForms and WPF Editor&lt;/li&gt;
&lt;li&gt;AddIn-System refactoring&lt;/li&gt;
&lt;li&gt;improved build system and made it multi-platform&lt;/li&gt;
&lt;li&gt;own logger replaced NLog (because of compatibility issues on some platforms, e.g. Android)&lt;/li&gt;
&lt;li&gt;started PSVita platform&lt;/li&gt;
&lt;li&gt;added XNB Inspector tool for XNB-Debugging&lt;/li&gt;
&lt;li&gt;started own ContentPipeline implementation (to ensure Linux and MacOs compatibility)&lt;/li&gt;
&lt;li&gt;Started implementation of the AudioSystems with OpenALSystem already playing SoundEffects&lt;/li&gt;
&lt;li&gt;added ContentCompiler (GUI) and ContentConverter (CLI) to ANX for compiling content files without using XNA stuff.&lt;/li&gt;
&lt;li&gt;improved DX10 and DX11 render systems and removed much duplicated code.&lt;/li&gt;&lt;/ul&gt;

&lt;ul&gt;&lt;li&gt;fixed bug #519: &lt;a href="http://anxframework.codeplex.com/workitem/519"&gt;AddInFactory.Preferred*System throw bad Exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #524: &lt;a href="http://anxframework.codeplex.com/workitem/524"&gt;Sprites are disappearing after some frames&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #530: &lt;a href="http://anxframework.codeplex.com/workitem/530"&gt;Kinect sample exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #532: &lt;a href="http://anxframework.codeplex.com/workitem/532"&gt;RecordingSample broken&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #533: &lt;a href="http://anxframework.codeplex.com/workitem/533"&gt;GraphicsContextMissingException in TextRendering sample&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #534: &lt;a href="http://anxframework.codeplex.com/workitem/534"&gt;Stencil sample: InvalidOperationException&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #535: &lt;a href="http://anxframework.codeplex.com/workitem/535"&gt;XInput sample not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #548: &lt;a href="http://anxframework.codeplex.com/workitem/548"&gt;GraphicsDevice.Viewport StackOverflowException&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #546: &lt;a href="http://anxframework.codeplex.com/workitem/546"&gt;ANXStatusComparer: params ignored&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #558: &lt;a href="http://anxframework.codeplex.com/workitem/558"&gt;disappearing sprites&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #582: &lt;a href="http://anxframework.codeplex.com/workitem/582"&gt;Possible problem in BoundingFrustum.GetCorners(float[])&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #583: &lt;a href="http://anxframework.codeplex.com/workitem/583"&gt;BoundingFrustum corners wrong&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #569: &lt;a href="http://anxframework.codeplex.com/workitem/569"&gt;Setting graphics.SynchronizeWithVerticalRetrace in ctor fails&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #670: &lt;a href="http://anxframework.codeplex.com/workitem/670"&gt;SSCG failure&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #696: &lt;a href="http://anxframework.codeplex.com/workitem/696"&gt;HLSL-Includes not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #986: &lt;a href="http://anxframework.codeplex.com/workitem/986"&gt;GamePad doesn&amp;#39;t work under Windows UI&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #987: &lt;a href="http://anxframework.codeplex.com/workitem/987"&gt;DX11 Texture issue&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #988: &lt;a href="http://anxframework.codeplex.com/workitem/988"&gt;GameTime - wrong TotalSeconds&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #989: &lt;a href="http://anxframework.codeplex.com/workitem/989"&gt;AddIn Exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #994: &lt;a href="http://anxframework.codeplex.com/workitem/994"&gt;XAudioSoundEffectInstance private field source never initializes that causes null reference exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #995: &lt;a href="http://anxframework.codeplex.com/workitem/995"&gt;XInput mouse buttons middle and right should be swapped&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1005: &lt;a href="http://anxframework.codeplex.com/workitem/1005"&gt;VertexBuffer offset problem&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1019: &lt;a href="http://anxframework.codeplex.com/workitem/1019"&gt;Missing input layout when using DrawUserIndexedPrimitives&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1015: &lt;a href="http://anxframework.codeplex.com/workitem/1015"&gt;VertexBuffer.GetData not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1021: &lt;a href="http://anxframework.codeplex.com/workitem/1021"&gt;RenderTarget issue&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1023: &lt;a href="http://anxframework.codeplex.com/workitem/1023"&gt;MultiRenderTarget not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #593: &lt;span class="unresolved"&gt;Cannot resolve work item macro, invalid id.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #470: &lt;a href="http://anxframework.codeplex.com/workitem/470"&gt;Create the RecordingInputSystem&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #531: &lt;a href="http://anxframework.codeplex.com/workitem/531"&gt;finish sample Primitives&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #537: &lt;a href="http://anxframework.codeplex.com/workitem/537"&gt;Create a &amp;quot;sample browser&amp;quot;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #559: &lt;a href="http://anxframework.codeplex.com/workitem/559"&gt;implement Multi Render Targets&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #566: &lt;a href="http://anxframework.codeplex.com/workitem/566"&gt;Implement Shader Techniques for OpenGL&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #567: &lt;a href="http://anxframework.codeplex.com/workitem/567"&gt;Include the x2a converter in the installer packages&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #576: &lt;a href="http://anxframework.codeplex.com/workitem/576"&gt;Create start menu entries and uninstaller links&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1020: &lt;a href="http://anxframework.codeplex.com/workitem/1020"&gt;Implement Matrix.CreateFromQuaternion&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1010: &lt;a href="http://anxframework.codeplex.com/workitem/1010"&gt;Replace the MSBuild sln-Parsing with an own parser&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1024: &lt;a href="http://anxframework.codeplex.com/workitem/1024"&gt;Implement GetParameterBySemantic of EffectParameterCollection class&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1026: &lt;a href="http://anxframework.codeplex.com/workitem/1026"&gt;Implement EffectParameter.Semantic&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #536: &lt;a href="http://anxframework.codeplex.com/workitem/536"&gt;Build script and installer for samples&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #539: &lt;a href="http://anxframework.codeplex.com/workitem/539"&gt;Remove unnessary checks in Mouse etc.&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #671: &lt;a href="http://anxframework.codeplex.com/workitem/671"&gt;Build script: include MediaSystems&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>Glatzemann</author><pubDate>Sun, 30 Sep 2012 10:45:32 GMT</pubDate><guid isPermaLink="false">Updated Release: ANX.Framework Win32 Release v0.4.40 20120930104532A</guid></item><item><title>Updated Release: ANX.Framework Win32 Release v0.4.40</title><link>http://anxframework.codeplex.com/releases/view/78397</link><description>&lt;div class="wikidoc"&gt;This release will be a maintenance and bugfix release.&lt;br /&gt;
&lt;h2&gt;Changelog&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;updated the RenderSystem DX11 to be on par with the DX10 RenderSystem (and as preparation for the DX11.1/Metro RenderSystem)&lt;/li&gt;
&lt;li&gt;refactored InputSystem and introduced InputDevices&lt;/li&gt;
&lt;li&gt;refactored the AddInSystem (removed duplicated code, improved handling)&lt;/li&gt;
&lt;li&gt;improvements with Metro-RenderSystem (Metro style games for Windows 8)&lt;/li&gt;
&lt;li&gt;new sample: ModelSample (loading of Model meshes using the ContentPipeline)&lt;/li&gt;
&lt;li&gt;new sample: AudioSample (Loading and Playing a SoundEffect)&lt;/li&gt;
&lt;li&gt;some bugfixes and refactoring in ContentPipeline&lt;/li&gt;
&lt;li&gt;extended ContentPipeline with model loading&lt;/li&gt;
&lt;li&gt;added PlatformSystems for Windows, Windows-8-UI and Linux&lt;/li&gt;
&lt;li&gt;moved window initialization code to PlatformSystems&lt;/li&gt;
&lt;li&gt;new samples: WinForms and WPF Editor&lt;/li&gt;
&lt;li&gt;AddIn-System refactoring&lt;/li&gt;
&lt;li&gt;improved build system and made it multi-platform&lt;/li&gt;
&lt;li&gt;own logger replaced NLog (because of compatibility issues on some platforms, e.g. Android)&lt;/li&gt;
&lt;li&gt;started PSVita platform&lt;/li&gt;
&lt;li&gt;added XNB Inspector tool for XNB-Debugging&lt;/li&gt;
&lt;li&gt;started own ContentPipeline implementation (to ensure Linux and MacOs compatibility)&lt;/li&gt;
&lt;li&gt;Started implementation of the AudioSystems with OpenALSystem already playing SoundEffects&lt;/li&gt;
&lt;li&gt;added ContentCompiler (GUI) and ContentConverter (CLI) to ANX for compiling content files without using XNA stuff.&lt;/li&gt;
&lt;li&gt;improved DX10 and DX11 render systems and removed much duplicated code.&lt;/li&gt;&lt;/ul&gt;

&lt;ul&gt;&lt;li&gt;fixed bug #519: &lt;a href="http://anxframework.codeplex.com/workitem/519"&gt;AddInFactory.Preferred*System throw bad Exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #524: &lt;a href="http://anxframework.codeplex.com/workitem/524"&gt;Sprites are disappearing after some frames&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #530: &lt;a href="http://anxframework.codeplex.com/workitem/530"&gt;Kinect sample exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #532: &lt;a href="http://anxframework.codeplex.com/workitem/532"&gt;RecordingSample broken&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #533: &lt;a href="http://anxframework.codeplex.com/workitem/533"&gt;GraphicsContextMissingException in TextRendering sample&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #534: &lt;a href="http://anxframework.codeplex.com/workitem/534"&gt;Stencil sample: InvalidOperationException&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #535: &lt;a href="http://anxframework.codeplex.com/workitem/535"&gt;XInput sample not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #548: &lt;a href="http://anxframework.codeplex.com/workitem/548"&gt;GraphicsDevice.Viewport StackOverflowException&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #546: &lt;a href="http://anxframework.codeplex.com/workitem/546"&gt;ANXStatusComparer: params ignored&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #558: &lt;a href="http://anxframework.codeplex.com/workitem/558"&gt;disappearing sprites&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #582: &lt;a href="http://anxframework.codeplex.com/workitem/582"&gt;Possible problem in BoundingFrustum.GetCorners(float[])&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #583: &lt;a href="http://anxframework.codeplex.com/workitem/583"&gt;BoundingFrustum corners wrong&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #569: &lt;a href="http://anxframework.codeplex.com/workitem/569"&gt;Setting graphics.SynchronizeWithVerticalRetrace in ctor fails&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #670: &lt;a href="http://anxframework.codeplex.com/workitem/670"&gt;SSCG failure&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #696: &lt;a href="http://anxframework.codeplex.com/workitem/696"&gt;HLSL-Includes not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #986: &lt;a href="http://anxframework.codeplex.com/workitem/986"&gt;GamePad doesn&amp;#39;t work under Windows UI&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #987: &lt;a href="http://anxframework.codeplex.com/workitem/987"&gt;DX11 Texture issue&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #988: &lt;a href="http://anxframework.codeplex.com/workitem/988"&gt;GameTime - wrong TotalSeconds&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #989: &lt;a href="http://anxframework.codeplex.com/workitem/989"&gt;AddIn Exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #994: &lt;a href="http://anxframework.codeplex.com/workitem/994"&gt;XAudioSoundEffectInstance private field source never initializes that causes null reference exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #995: &lt;a href="http://anxframework.codeplex.com/workitem/995"&gt;XInput mouse buttons middle and right should be swapped&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1005: &lt;a href="http://anxframework.codeplex.com/workitem/1005"&gt;VertexBuffer offset problem&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1019: &lt;a href="http://anxframework.codeplex.com/workitem/1019"&gt;Missing input layout when using DrawUserIndexedPrimitives&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1015: &lt;a href="http://anxframework.codeplex.com/workitem/1015"&gt;VertexBuffer.GetData not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1021: &lt;a href="http://anxframework.codeplex.com/workitem/1021"&gt;RenderTarget issue&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1023: &lt;a href="http://anxframework.codeplex.com/workitem/1023"&gt;MultiRenderTarget not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #470: &lt;a href="http://anxframework.codeplex.com/workitem/470"&gt;Create the RecordingInputSystem&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #531: &lt;a href="http://anxframework.codeplex.com/workitem/531"&gt;finish sample Primitives&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #537: &lt;a href="http://anxframework.codeplex.com/workitem/537"&gt;Create a &amp;quot;sample browser&amp;quot;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #559: &lt;a href="http://anxframework.codeplex.com/workitem/559"&gt;implement Multi Render Targets&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #566: &lt;a href="http://anxframework.codeplex.com/workitem/566"&gt;Implement Shader Techniques for OpenGL&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #567: &lt;a href="http://anxframework.codeplex.com/workitem/567"&gt;Include the x2a converter in the installer packages&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #576: &lt;a href="http://anxframework.codeplex.com/workitem/576"&gt;Create start menu entries and uninstaller links&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1020: &lt;a href="http://anxframework.codeplex.com/workitem/1020"&gt;Implement Matrix.CreateFromQuaternion&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1010: &lt;a href="http://anxframework.codeplex.com/workitem/1010"&gt;Replace the MSBuild sln-Parsing with an own parser&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1024: &lt;a href="http://anxframework.codeplex.com/workitem/1024"&gt;Implement GetParameterBySemantic of EffectParameterCollection class&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #536: &lt;a href="http://anxframework.codeplex.com/workitem/536"&gt;Build script and installer for samples&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #539: &lt;a href="http://anxframework.codeplex.com/workitem/539"&gt;Remove unnessary checks in Mouse etc.&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #671: &lt;a href="http://anxframework.codeplex.com/workitem/671"&gt;Build script: include MediaSystems&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>Glatzemann</author><pubDate>Sun, 30 Sep 2012 07:05:13 GMT</pubDate><guid isPermaLink="false">Updated Release: ANX.Framework Win32 Release v0.4.40 20120930070513A</guid></item><item><title>Updated Release: ANX.Framework Win32 Release v0.4.40</title><link>http://anxframework.codeplex.com/releases/view/78397</link><description>&lt;div class="wikidoc"&gt;This release will be a maintenance and bugfix release.&lt;br /&gt;
&lt;h2&gt;Changelog&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;updated the RenderSystem DX11 to be on par with the DX10 RenderSystem (and as preparation for the DX11.1/Metro RenderSystem)&lt;/li&gt;
&lt;li&gt;refactored InputSystem and introduced InputDevices&lt;/li&gt;
&lt;li&gt;refactored the AddInSystem (removed duplicated code, improved handling)&lt;/li&gt;
&lt;li&gt;improvements with Metro-RenderSystem (Metro style games for Windows 8)&lt;/li&gt;
&lt;li&gt;new sample: ModelSample (loading of Model meshes using the ContentPipeline)&lt;/li&gt;
&lt;li&gt;new sample: AudioSample (Loading and Playing a SoundEffect)&lt;/li&gt;
&lt;li&gt;some bugfixes and refactoring in ContentPipeline&lt;/li&gt;
&lt;li&gt;extended ContentPipeline with model loading&lt;/li&gt;
&lt;li&gt;added PlatformSystems for Windows, Windows-8-UI and Linux&lt;/li&gt;
&lt;li&gt;moved window initialization code to PlatformSystems&lt;/li&gt;
&lt;li&gt;new samples: WinForms and WPF Editor&lt;/li&gt;
&lt;li&gt;AddIn-System refactoring&lt;/li&gt;
&lt;li&gt;improved build system and made it multi-platform&lt;/li&gt;
&lt;li&gt;own logger replaced NLog (because of compatibility issues on some platforms, e.g. Android)&lt;/li&gt;
&lt;li&gt;started PSVita platform&lt;/li&gt;
&lt;li&gt;added XNB Inspector tool for XNB-Debugging&lt;/li&gt;
&lt;li&gt;started own ContentPipeline implementation (to ensure Linux and MacOs compatibility)&lt;/li&gt;
&lt;li&gt;Started implementation of the AudioSystems with OpenALSystem already playing SoundEffects&lt;/li&gt;
&lt;li&gt;added ContentCompiler (GUI) and ContentConverter (CLI) to ANX for compiling content files without using XNA stuff.&lt;/li&gt;
&lt;li&gt;improved DX10 and DX11 render systems and removed much duplicated code.&lt;/li&gt;&lt;/ul&gt;

&lt;ul&gt;&lt;li&gt;fixed bug #519: &lt;a href="http://anxframework.codeplex.com/workitem/519"&gt;AddInFactory.Preferred*System throw bad Exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #524: &lt;a href="http://anxframework.codeplex.com/workitem/524"&gt;Sprites are disappearing after some frames&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #530: &lt;a href="http://anxframework.codeplex.com/workitem/530"&gt;Kinect sample exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #532: &lt;a href="http://anxframework.codeplex.com/workitem/532"&gt;RecordingSample broken&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #533: &lt;a href="http://anxframework.codeplex.com/workitem/533"&gt;GraphicsContextMissingException in TextRendering sample&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #534: &lt;a href="http://anxframework.codeplex.com/workitem/534"&gt;Stencil sample: InvalidOperationException&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #535: &lt;a href="http://anxframework.codeplex.com/workitem/535"&gt;XInput sample not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #548: &lt;a href="http://anxframework.codeplex.com/workitem/548"&gt;GraphicsDevice.Viewport StackOverflowException&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #546: &lt;a href="http://anxframework.codeplex.com/workitem/546"&gt;ANXStatusComparer: params ignored&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #558: &lt;a href="http://anxframework.codeplex.com/workitem/558"&gt;disappearing sprites&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #582: &lt;a href="http://anxframework.codeplex.com/workitem/582"&gt;Possible problem in BoundingFrustum.GetCorners(float[])&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #583: &lt;a href="http://anxframework.codeplex.com/workitem/583"&gt;BoundingFrustum corners wrong&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #569: &lt;a href="http://anxframework.codeplex.com/workitem/569"&gt;Setting graphics.SynchronizeWithVerticalRetrace in ctor fails&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #670: &lt;a href="http://anxframework.codeplex.com/workitem/670"&gt;SSCG failure&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #696: &lt;a href="http://anxframework.codeplex.com/workitem/696"&gt;HLSL-Includes not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #986: &lt;a href="http://anxframework.codeplex.com/workitem/986"&gt;GamePad doesn&amp;#39;t work under Windows UI&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #987: &lt;a href="http://anxframework.codeplex.com/workitem/987"&gt;DX11 Texture issue&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #988: &lt;a href="http://anxframework.codeplex.com/workitem/988"&gt;GameTime - wrong TotalSeconds&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #989: &lt;a href="http://anxframework.codeplex.com/workitem/989"&gt;AddIn Exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #994: &lt;a href="http://anxframework.codeplex.com/workitem/994"&gt;XAudioSoundEffectInstance private field source never initializes that causes null reference exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #995: &lt;a href="http://anxframework.codeplex.com/workitem/995"&gt;XInput mouse buttons middle and right should be swapped&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1005: &lt;a href="http://anxframework.codeplex.com/workitem/1005"&gt;VertexBuffer offset problem&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1019: &lt;a href="http://anxframework.codeplex.com/workitem/1019"&gt;Missing input layout when using DrawUserIndexedPrimitives&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1015: &lt;a href="http://anxframework.codeplex.com/workitem/1015"&gt;VertexBuffer.GetData not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1021: &lt;a href="http://anxframework.codeplex.com/workitem/1021"&gt;RenderTarget issue&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1023: &lt;a href="http://anxframework.codeplex.com/workitem/1023"&gt;MultiRenderTarget not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #470: &lt;a href="http://anxframework.codeplex.com/workitem/470"&gt;Create the RecordingInputSystem&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #531: &lt;a href="http://anxframework.codeplex.com/workitem/531"&gt;finish sample Primitives&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #537: &lt;a href="http://anxframework.codeplex.com/workitem/537"&gt;Create a &amp;quot;sample browser&amp;quot;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #559: &lt;a href="http://anxframework.codeplex.com/workitem/559"&gt;implement Multi Render Targets&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #566: &lt;a href="http://anxframework.codeplex.com/workitem/566"&gt;Implement Shader Techniques for OpenGL&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #567: &lt;a href="http://anxframework.codeplex.com/workitem/567"&gt;Include the x2a converter in the installer packages&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #576: &lt;a href="http://anxframework.codeplex.com/workitem/576"&gt;Create start menu entries and uninstaller links&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1020: &lt;a href="http://anxframework.codeplex.com/workitem/1020"&gt;Implement Matrix.CreateFromQuaternion&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1010: &lt;a href="http://anxframework.codeplex.com/workitem/1010"&gt;Replace the MSBuild sln-Parsing with an own parser&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #536: &lt;a href="http://anxframework.codeplex.com/workitem/536"&gt;Build script and installer for samples&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #539: &lt;a href="http://anxframework.codeplex.com/workitem/539"&gt;Remove unnessary checks in Mouse etc.&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #671: &lt;a href="http://anxframework.codeplex.com/workitem/671"&gt;Build script: include MediaSystems&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>AstrorEnales</author><pubDate>Sat, 29 Sep 2012 18:39:09 GMT</pubDate><guid isPermaLink="false">Updated Release: ANX.Framework Win32 Release v0.4.40 20120929063909P</guid></item><item><title>Updated Release: ANX.Framework Win32 Release v0.4.40</title><link>http://anxframework.codeplex.com/releases/view/78397</link><description>&lt;div class="wikidoc"&gt;This release will be a maintenance and bugfix release.&lt;br /&gt;
&lt;h2&gt;Changelog&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;updated the RenderSystem DX11 to be on par with the DX10 RenderSystem (and as preparation for the DX11.1/Metro RenderSystem)&lt;/li&gt;
&lt;li&gt;refactored InputSystem and introduced InputDevices&lt;/li&gt;
&lt;li&gt;refactored the AddInSystem (removed duplicated code, improved handling)&lt;/li&gt;
&lt;li&gt;improvements with Metro-RenderSystem (Metro style games for Windows 8)&lt;/li&gt;
&lt;li&gt;new sample: ModelSample (loading of Model meshes using the ContentPipeline)&lt;/li&gt;
&lt;li&gt;new sample: AudioSample (Loading and Playing a SoundEffect)&lt;/li&gt;
&lt;li&gt;some bugfixes and refactoring in ContentPipeline&lt;/li&gt;
&lt;li&gt;extended ContentPipeline with model loading&lt;/li&gt;
&lt;li&gt;added PlatformSystems for Windows, Windows-8-UI and Linux&lt;/li&gt;
&lt;li&gt;moved window initialization code to PlatformSystems&lt;/li&gt;
&lt;li&gt;new samples: WinForms and WPF Editor&lt;/li&gt;
&lt;li&gt;AddIn-System refactoring&lt;/li&gt;
&lt;li&gt;improved build system and made it multi-platform&lt;/li&gt;
&lt;li&gt;own logger replaced NLog (because of compatibility issues on some platforms, e.g. Android)&lt;/li&gt;
&lt;li&gt;started PSVita platform&lt;/li&gt;
&lt;li&gt;added XNB Inspector tool for XNB-Debugging&lt;/li&gt;
&lt;li&gt;started own ContentPipeline implementation (to ensure Linux and MacOs compatibility)&lt;/li&gt;
&lt;li&gt;Started implementation of the AudioSystems with OpenALSystem already playing SoundEffects&lt;/li&gt;
&lt;li&gt;added ContentCompiler (GUI) and ContentConverter (CLI) to ANX for compiling content files without using XNA stuff.&lt;/li&gt;
&lt;li&gt;improved DX10 and DX11 render systems and removed much duplicated code.&lt;/li&gt;&lt;/ul&gt;

&lt;ul&gt;&lt;li&gt;fixed bug #519: &lt;a href="http://anxframework.codeplex.com/workitem/519"&gt;AddInFactory.Preferred*System throw bad Exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #524: &lt;a href="http://anxframework.codeplex.com/workitem/524"&gt;Sprites are disappearing after some frames&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #530: &lt;a href="http://anxframework.codeplex.com/workitem/530"&gt;Kinect sample exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #532: &lt;a href="http://anxframework.codeplex.com/workitem/532"&gt;RecordingSample broken&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #533: &lt;a href="http://anxframework.codeplex.com/workitem/533"&gt;GraphicsContextMissingException in TextRendering sample&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #534: &lt;a href="http://anxframework.codeplex.com/workitem/534"&gt;Stencil sample: InvalidOperationException&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #535: &lt;a href="http://anxframework.codeplex.com/workitem/535"&gt;XInput sample not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #548: &lt;a href="http://anxframework.codeplex.com/workitem/548"&gt;GraphicsDevice.Viewport StackOverflowException&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #546: &lt;a href="http://anxframework.codeplex.com/workitem/546"&gt;ANXStatusComparer: params ignored&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #558: &lt;a href="http://anxframework.codeplex.com/workitem/558"&gt;disappearing sprites&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #582: &lt;a href="http://anxframework.codeplex.com/workitem/582"&gt;Possible problem in BoundingFrustum.GetCorners(float[])&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #583: &lt;a href="http://anxframework.codeplex.com/workitem/583"&gt;BoundingFrustum corners wrong&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #670: &lt;a href="http://anxframework.codeplex.com/workitem/670"&gt;SSCG failure&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #696: &lt;a href="http://anxframework.codeplex.com/workitem/696"&gt;HLSL-Includes not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #987: &lt;a href="http://anxframework.codeplex.com/workitem/987"&gt;DX11 Texture issue&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #988: &lt;a href="http://anxframework.codeplex.com/workitem/988"&gt;GameTime - wrong TotalSeconds&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #989: &lt;a href="http://anxframework.codeplex.com/workitem/989"&gt;AddIn Exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #569: &lt;a href="http://anxframework.codeplex.com/workitem/569"&gt;Setting graphics.SynchronizeWithVerticalRetrace in ctor fails&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #995: &lt;a href="http://anxframework.codeplex.com/workitem/995"&gt;XInput mouse buttons middle and right should be swapped&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1005: &lt;a href="http://anxframework.codeplex.com/workitem/1005"&gt;VertexBuffer offset problem&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #986: &lt;a href="http://anxframework.codeplex.com/workitem/986"&gt;GamePad doesn&amp;#39;t work under Windows UI&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1019: &lt;a href="http://anxframework.codeplex.com/workitem/1019"&gt;Missing input layout when using DrawUserIndexedPrimitives&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1015: &lt;a href="http://anxframework.codeplex.com/workitem/1015"&gt;VertexBuffer.GetData not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1021: &lt;a href="http://anxframework.codeplex.com/workitem/1021"&gt;RenderTarget issue&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1023: &lt;a href="http://anxframework.codeplex.com/workitem/1023"&gt;MultiRenderTarget not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #470: &lt;a href="http://anxframework.codeplex.com/workitem/470"&gt;Create the RecordingInputSystem&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #531: &lt;a href="http://anxframework.codeplex.com/workitem/531"&gt;finish sample Primitives&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #537: &lt;a href="http://anxframework.codeplex.com/workitem/537"&gt;Create a &amp;quot;sample browser&amp;quot;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #559: &lt;a href="http://anxframework.codeplex.com/workitem/559"&gt;implement Multi Render Targets&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #566: &lt;a href="http://anxframework.codeplex.com/workitem/566"&gt;Implement Shader Techniques for OpenGL&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #567: &lt;a href="http://anxframework.codeplex.com/workitem/567"&gt;Include the x2a converter in the installer packages&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #576: &lt;a href="http://anxframework.codeplex.com/workitem/576"&gt;Create start menu entries and uninstaller links&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1020: &lt;a href="http://anxframework.codeplex.com/workitem/1020"&gt;Implement Matrix.CreateFromQuaternion&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1010: &lt;a href="http://anxframework.codeplex.com/workitem/1010"&gt;Replace the MSBuild sln-Parsing with an own parser&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #536: &lt;a href="http://anxframework.codeplex.com/workitem/536"&gt;Build script and installer for samples&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #539: &lt;a href="http://anxframework.codeplex.com/workitem/539"&gt;Remove unnessary checks in Mouse etc.&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #671: &lt;a href="http://anxframework.codeplex.com/workitem/671"&gt;Build script: include MediaSystems&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>Glatzemann</author><pubDate>Sat, 29 Sep 2012 09:43:16 GMT</pubDate><guid isPermaLink="false">Updated Release: ANX.Framework Win32 Release v0.4.40 20120929094316A</guid></item><item><title>Updated Release: ANX.Framework Win32 Release v0.4.40</title><link>http://anxframework.codeplex.com/releases/view/78397</link><description>&lt;div class="wikidoc"&gt;This release will be a maintenance and bugfix release.&lt;br /&gt;
&lt;h2&gt;Changelog&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;updated the RenderSystem DX11 to be on par with the DX10 RenderSystem (and as preparation for the DX11.1/Metro RenderSystem)&lt;/li&gt;
&lt;li&gt;refactored InputSystem and introduced InputDevices&lt;/li&gt;
&lt;li&gt;refactored the AddInSystem (removed duplicated code, improved handling)&lt;/li&gt;
&lt;li&gt;improvements with Metro-RenderSystem (Metro style games for Windows 8)&lt;/li&gt;
&lt;li&gt;new sample: ModelSample (loading of Model meshes using the ContentPipeline)&lt;/li&gt;
&lt;li&gt;new sample: AudioSample (Loading and Playing a SoundEffect)&lt;/li&gt;
&lt;li&gt;some bugfixes and refactoring in ContentPipeline&lt;/li&gt;
&lt;li&gt;extended ContentPipeline with model loading&lt;/li&gt;
&lt;li&gt;added PlatformSystems for Windows, Windows-8-UI and Linux&lt;/li&gt;
&lt;li&gt;moved window initialization code to PlatformSystems&lt;/li&gt;
&lt;li&gt;new samples: WinForms and WPF Editor&lt;/li&gt;
&lt;li&gt;AddIn-System refactoring&lt;/li&gt;
&lt;li&gt;improved build system and made it multi-platform&lt;/li&gt;
&lt;li&gt;own logger replaced NLog (because of compatibility issues on some platforms, e.g. Android)&lt;/li&gt;
&lt;li&gt;started PSVita platform&lt;/li&gt;
&lt;li&gt;added XNB Inspector tool for XNB-Debugging&lt;/li&gt;
&lt;li&gt;started own ContentPipeline implementation (to ensure Linux and MacOs compatibility)&lt;/li&gt;
&lt;li&gt;Started implementation of the AudioSystems with OpenALSystem already playing SoundEffects&lt;/li&gt;
&lt;li&gt;added ContentCompiler (GUI) and ContentConverter (CLI) to ANX for compiling content files without using XNA stuff.&lt;/li&gt;
&lt;li&gt;improved DX10 and DX11 render systems and removed much duplicated code.&lt;/li&gt;&lt;/ul&gt;

&lt;ul&gt;&lt;li&gt;fixed bug #519: &lt;a href="http://anxframework.codeplex.com/workitem/519"&gt;AddInFactory.Preferred*System throw bad Exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #524: &lt;a href="http://anxframework.codeplex.com/workitem/524"&gt;Sprites are disappearing after some frames&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #530: &lt;a href="http://anxframework.codeplex.com/workitem/530"&gt;Kinect sample exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #532: &lt;a href="http://anxframework.codeplex.com/workitem/532"&gt;RecordingSample broken&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #533: &lt;a href="http://anxframework.codeplex.com/workitem/533"&gt;GraphicsContextMissingException in TextRendering sample&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #534: &lt;a href="http://anxframework.codeplex.com/workitem/534"&gt;Stencil sample: InvalidOperationException&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #535: &lt;a href="http://anxframework.codeplex.com/workitem/535"&gt;XInput sample not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #548: &lt;a href="http://anxframework.codeplex.com/workitem/548"&gt;GraphicsDevice.Viewport StackOverflowException&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #546: &lt;a href="http://anxframework.codeplex.com/workitem/546"&gt;ANXStatusComparer: params ignored&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #558: &lt;a href="http://anxframework.codeplex.com/workitem/558"&gt;disappearing sprites&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #582: &lt;a href="http://anxframework.codeplex.com/workitem/582"&gt;Possible problem in BoundingFrustum.GetCorners(float[])&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #583: &lt;a href="http://anxframework.codeplex.com/workitem/583"&gt;BoundingFrustum corners wrong&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #670: &lt;a href="http://anxframework.codeplex.com/workitem/670"&gt;SSCG failure&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #696: &lt;a href="http://anxframework.codeplex.com/workitem/696"&gt;HLSL-Includes not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #987: &lt;a href="http://anxframework.codeplex.com/workitem/987"&gt;DX11 Texture issue&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #988: &lt;a href="http://anxframework.codeplex.com/workitem/988"&gt;GameTime - wrong TotalSeconds&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #989: &lt;a href="http://anxframework.codeplex.com/workitem/989"&gt;AddIn Exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #569: &lt;a href="http://anxframework.codeplex.com/workitem/569"&gt;Setting graphics.SynchronizeWithVerticalRetrace in ctor fails&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #995: &lt;a href="http://anxframework.codeplex.com/workitem/995"&gt;XInput mouse buttons middle and right should be swapped&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1005: &lt;a href="http://anxframework.codeplex.com/workitem/1005"&gt;VertexBuffer offset problem&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #986: &lt;a href="http://anxframework.codeplex.com/workitem/986"&gt;GamePad doesn&amp;#39;t work under Windows UI&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1019: &lt;a href="http://anxframework.codeplex.com/workitem/1019"&gt;Missing input layout when using DrawUserIndexedPrimitives&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1015: &lt;a href="http://anxframework.codeplex.com/workitem/1015"&gt;VertexBuffer.GetData not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1021: &lt;a href="http://anxframework.codeplex.com/workitem/1021"&gt;RenderTarget issue&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #470: &lt;a href="http://anxframework.codeplex.com/workitem/470"&gt;Create the RecordingInputSystem&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #531: &lt;a href="http://anxframework.codeplex.com/workitem/531"&gt;finish sample Primitives&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #537: &lt;a href="http://anxframework.codeplex.com/workitem/537"&gt;Create a &amp;quot;sample browser&amp;quot;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #559: &lt;a href="http://anxframework.codeplex.com/workitem/559"&gt;implement Multi Render Targets&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #566: &lt;a href="http://anxframework.codeplex.com/workitem/566"&gt;Implement Shader Techniques for OpenGL&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #567: &lt;a href="http://anxframework.codeplex.com/workitem/567"&gt;Include the x2a converter in the installer packages&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #576: &lt;a href="http://anxframework.codeplex.com/workitem/576"&gt;Create start menu entries and uninstaller links&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1020: &lt;a href="http://anxframework.codeplex.com/workitem/1020"&gt;Implement Matrix.CreateFromQuaternion&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1010: &lt;a href="http://anxframework.codeplex.com/workitem/1010"&gt;Replace the MSBuild sln-Parsing with an own parser&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #536: &lt;a href="http://anxframework.codeplex.com/workitem/536"&gt;Build script and installer for samples&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #539: &lt;a href="http://anxframework.codeplex.com/workitem/539"&gt;Remove unnessary checks in Mouse etc.&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #671: &lt;a href="http://anxframework.codeplex.com/workitem/671"&gt;Build script: include MediaSystems&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>AstrorEnales</author><pubDate>Sat, 29 Sep 2012 08:58:36 GMT</pubDate><guid isPermaLink="false">Updated Release: ANX.Framework Win32 Release v0.4.40 20120929085836A</guid></item><item><title>Updated Release: ANX.Framework Win32 Release v0.4.40</title><link>http://anxframework.codeplex.com/releases/view/78397</link><description>&lt;div class="wikidoc"&gt;This release will be a maintenance and bugfix release.&lt;br /&gt;
&lt;h2&gt;Changelog&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;updated the RenderSystem DX11 to be on par with the DX10 RenderSystem (and as preparation for the DX11.1/Metro RenderSystem)&lt;/li&gt;
&lt;li&gt;refactored InputSystem and introduced InputDevices&lt;/li&gt;
&lt;li&gt;refactored the AddInSystem (removed duplicated code, improved handling)&lt;/li&gt;
&lt;li&gt;improvements with Metro-RenderSystem (Metro style games for Windows 8)&lt;/li&gt;
&lt;li&gt;new sample: ModelSample (loading of Model meshes using the ContentPipeline)&lt;/li&gt;
&lt;li&gt;new sample: AudioSample (Loading and Playing a SoundEffect)&lt;/li&gt;
&lt;li&gt;some bugfixes and refactoring in ContentPipeline&lt;/li&gt;
&lt;li&gt;extended ContentPipeline with model loading&lt;/li&gt;
&lt;li&gt;added PlatformSystems for Windows, Windows-8-UI and Linux&lt;/li&gt;
&lt;li&gt;moved window initialization code to PlatformSystems&lt;/li&gt;
&lt;li&gt;new samples: WinForms and WPF Editor&lt;/li&gt;
&lt;li&gt;AddIn-System refactoring&lt;/li&gt;
&lt;li&gt;improved build system and made it multi-platform&lt;/li&gt;
&lt;li&gt;own logger replaced NLog (because of compatibility issues on some platforms, e.g. Android)&lt;/li&gt;
&lt;li&gt;started PSVita platform&lt;/li&gt;
&lt;li&gt;added XNB Inspector tool for XNB-Debugging&lt;/li&gt;
&lt;li&gt;started own ContentPipeline implementation (to ensure Linux and MacOs compatibility)&lt;/li&gt;
&lt;li&gt;Started implementation of the AudioSystems with OpenALSystem already playing SoundEffects&lt;/li&gt;
&lt;li&gt;added ContentCompiler (GUI) and ContentConverter (CLI) to ANX for compiling content files without using XNA stuff.&lt;/li&gt;
&lt;li&gt;improved DX10 and DX11 render systems and removed much duplicated code.&lt;/li&gt;&lt;/ul&gt;

&lt;ul&gt;&lt;li&gt;fixed bug #519: &lt;a href="http://anxframework.codeplex.com/workitem/519"&gt;AddInFactory.Preferred*System throw bad Exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #524: &lt;a href="http://anxframework.codeplex.com/workitem/524"&gt;Sprites are disappearing after some frames&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #530: &lt;a href="http://anxframework.codeplex.com/workitem/530"&gt;Kinect sample exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #532: &lt;a href="http://anxframework.codeplex.com/workitem/532"&gt;RecordingSample broken&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #533: &lt;a href="http://anxframework.codeplex.com/workitem/533"&gt;GraphicsContextMissingException in TextRendering sample&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #534: &lt;a href="http://anxframework.codeplex.com/workitem/534"&gt;Stencil sample: InvalidOperationException&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #535: &lt;a href="http://anxframework.codeplex.com/workitem/535"&gt;XInput sample not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #548: &lt;a href="http://anxframework.codeplex.com/workitem/548"&gt;GraphicsDevice.Viewport StackOverflowException&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #546: &lt;a href="http://anxframework.codeplex.com/workitem/546"&gt;ANXStatusComparer: params ignored&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #558: &lt;a href="http://anxframework.codeplex.com/workitem/558"&gt;disappearing sprites&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #582: &lt;a href="http://anxframework.codeplex.com/workitem/582"&gt;Possible problem in BoundingFrustum.GetCorners(float[])&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #583: &lt;a href="http://anxframework.codeplex.com/workitem/583"&gt;BoundingFrustum corners wrong&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #670: &lt;a href="http://anxframework.codeplex.com/workitem/670"&gt;SSCG failure&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #696: &lt;a href="http://anxframework.codeplex.com/workitem/696"&gt;HLSL-Includes not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #987: &lt;a href="http://anxframework.codeplex.com/workitem/987"&gt;DX11 Texture issue&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #988: &lt;a href="http://anxframework.codeplex.com/workitem/988"&gt;GameTime - wrong TotalSeconds&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #989: &lt;a href="http://anxframework.codeplex.com/workitem/989"&gt;AddIn Exception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #569: &lt;a href="http://anxframework.codeplex.com/workitem/569"&gt;Setting graphics.SynchronizeWithVerticalRetrace in ctor fails&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #995: &lt;a href="http://anxframework.codeplex.com/workitem/995"&gt;XInput mouse buttons middle and right should be swapped&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1005: &lt;a href="http://anxframework.codeplex.com/workitem/1005"&gt;VertexBuffer offset problem&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #986: &lt;a href="http://anxframework.codeplex.com/workitem/986"&gt;GamePad doesn&amp;#39;t work under Windows UI&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1019: &lt;a href="http://anxframework.codeplex.com/workitem/1019"&gt;Missing input layout when using DrawUserIndexedPrimitives&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1015: &lt;a href="http://anxframework.codeplex.com/workitem/1015"&gt;VertexBuffer.GetData not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fixed bug #1021: &lt;a href="http://anxframework.codeplex.com/workitem/1021"&gt;RenderTarget issue&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #470: &lt;a href="http://anxframework.codeplex.com/workitem/470"&gt;Create the RecordingInputSystem&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #531: &lt;a href="http://anxframework.codeplex.com/workitem/531"&gt;finish sample Primitives&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #537: &lt;a href="http://anxframework.codeplex.com/workitem/537"&gt;Create a &amp;quot;sample browser&amp;quot;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #559: &lt;a href="http://anxframework.codeplex.com/workitem/559"&gt;implement Multi Render Targets&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #566: &lt;a href="http://anxframework.codeplex.com/workitem/566"&gt;Implement Shader Techniques for OpenGL&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #567: &lt;a href="http://anxframework.codeplex.com/workitem/567"&gt;Include the x2a converter in the installer packages&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #576: &lt;a href="http://anxframework.codeplex.com/workitem/576"&gt;Create start menu entries and uninstaller links&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;implemented feature: #1020: &lt;a href="http://anxframework.codeplex.com/workitem/1020"&gt;Implement Matrix.CreateFromQuaternion&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #536: &lt;a href="http://anxframework.codeplex.com/workitem/536"&gt;Build script and installer for samples&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #539: &lt;a href="http://anxframework.codeplex.com/workitem/539"&gt;Remove unnessary checks in Mouse etc.&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;solved task #671: &lt;a href="http://anxframework.codeplex.com/workitem/671"&gt;Build script: include MediaSystems&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>Glatzemann</author><pubDate>Fri, 28 Sep 2012 13:09:04 GMT</pubDate><guid isPermaLink="false">Updated Release: ANX.Framework Win32 Release v0.4.40 20120928010904P</guid></item></channel></rss>