Work in progress
This software is alpha software and work in progress. We started working ten weeks ago any many things are still to do and unfinished. This software is not usable in a production environment and not all features are finished.
The first goal is to create a 1.0 version which has the same features as XNA and which behaves the same way.
Project Summary
The ANX.Framework is a platform independent game framework which is compatible with Microsofts XNA Framework.
BTW: ANX is the acronym for '
ANX's
not
XNA' and XNA is the acronym for '
XNA's
not
acronymed' ;-)
What is the purpose of the ANX.Framework?
The ANX.Framework is a framework which is source compatible with Microsoft's XNA framework. Source compatibility means, that you can "translate" a XNA game project to be a ANX game project by simply replacing all namespaces from
Microsoft.XNA.Framework to
ANX.Framework. The advantage of ANX is simply that you are able to swap the RenderSystem, the InputSystem and the AudioSystem. By swapping this systems you are no more limited to run your game using DirectX9 which XNA is using. ANX comes with a DirectX10 RenderSystem as a default. A DirectX 11, DirectX 11.1 and a OpenGL 3 RenderSystem is currently in development. This will make it possible to run your games on Linux and other plattforms which are supported by OpenGL etc. simply by swapping the namespaces.
After finishing the work on the core functions of porting the XNA framework over to ANX we will concentrate on finishing more RenderSystems, InputSystems and AudioSystems.
Another important point of the ANX.Framework is the fact, that the DirectX10 RenderSystem (and the DX11 and 11.1 RenderSystems too) are based on the awesome
SharpDX project which is known as the fastest managed DirectX wrapper existing.
Current Status of the project.
Currently we are creating tools, porting the classes, methods, structures and enumerations of XNA over to ANX. Some guys are working on the RenderSystems, InputSystems and AudioSystems and we hope that we have a pretty stable version of ANX at the end of the year 2011.
These are some things that already works:
- SpriteBatch
- VertexBuffers
- IndexBuffers
- VertexDeclaration
- RenderTargets (MultiRenderTargets are missing)
- Depth/Stencil Buffers
- Effects
- ContentPipeline reading of original XNB-Files
- Draw*Primitives
- Vector2, Vector3, Vector4, Matrix, Quaternion, Rectangle, BoundingBox, BoundingSphere
- BlendState
- RasterizerState
- SamplerState
- DepthStencilState
- Basic OpenGL-Rendering on Ubuntu 11.10
- DirectX 10 and 11 rendering
Is this "yet another game engine"?
No, ANX is not another game engine but it is perfectly suited as basis of your game engine. ANX is a graphics, input and sound framework. It gives you a nice and easy to learn interface to the beasts that handles all the graphics stuff like DirectX and OpenGL. ANX will make it easy for you to dive into game development but you have to code. It is low level but it hasn't a steep learning curve like DirectX and OpenGL.
Who are the guys behind ANX?`
We have created a dedicated
team page to introduce the guys behind the ANX.Framework. On the member pages you will find information about every team member.