1

Closed

Keyboard.GetState() is difrent to XNA und ModernUI

description

this Code:
state2 = Keyboard.GetState();
...
if(state2.IsKeyDown(Keys.A) && state.IsKeyUp(Keys.A))
...
state = state2;

is allways false in ANX
Closed Apr 3, 2013 at 10:24 PM by rene87
Fixed with upload 22729

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