1

Closed

RenderSystem loaded to late

description

The render system is loaded while executing the game constructor. This is too late for something like this:
 
protected static SamplerState SamplerState = new SamplerState
{
AddressU = TextureAddressMode.Wrap,
AddressV = TextureAddressMode.Wrap,
AddressW = TextureAddressMode.Wrap,
Filter = TextureFilter.Linear,
};
Closed Dec 1, 2011 at 4:15 AM by Glatzemann
fixed in revision #12589

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