graphics.IsFullScreen
graphics.ToggleFullScreen();
are not implemented
Id #1195 | Release:
None
| Updated: Apr 21 at 12:38 PM by oDlouhy | Created: Mar 19 at 3:29 PM by Glatzemann
ANX.Framework.Content.Pipeline.Processors.ModelMeshContent property SourceMesh should be of type MeshContent and not ModelMeshContent
Id #1181 | Release:
None
| Updated: Mar 12 at 6:12 PM by weagle08 | Created: Mar 12 at 6:12 PM by weagle08
I got the templates from anxframework-21596.zip, put them into the vs2012 templates folder and created a new project from one of the Windows Game templates.
After VS finished creating the project I...
Id #1167 | Release:
None
| Updated: Feb 28 at 6:34 PM by dsb_sven | Created: Feb 28 at 6:34 PM by dsb_sven
Hello,
When I try to get the KeyboardState or MouseState in Update loop of my metro game (and more particularily in the first update call) it's generate an error.
I investigate a little bit in ANX...
Id #1164 | Release:
None
| Updated: Feb 23 at 6:08 PM by Storm0x2A | Created: Feb 23 at 6:08 PM by Storm0x2A
n/t
Id #1154 | Release:
Version 0.6.0
| Updated: Feb 25 at 9:53 AM by Reelix | Created: Feb 18 at 10:56 AM by Glatzemann
My security program doesn't like this program any users please tell me if anytghing happened to them so i feel more confident ty
Id #1153 | Release:
None
| Updated: Feb 21 at 11:56 PM by Combustion | Created: Feb 17 at 6:18 PM by Combustion
When I start a new project with VS2012 on a Win8 computer, the template for ModernUI Game (with ContentProject) has refernces listed for ANX.InputDevices.Windows.ModernUI, ANX.PlatformSystem.Metro,...
Id #1147 | Release:
None
| Updated: Feb 21 at 11:56 PM by Phlipp | Created: Feb 10 at 2:06 PM by Phlipp
Hi,
First I'd like to thank you for this project.
My class library project is written in VB, and I get some warnings about structures not being CLS-compliant (ie: Vector3). While this is not a bl...
Id #1140 | Release:
None
| Updated: Feb 23 at 2:10 AM by Akuma69 | Created: Jan 31 at 2:39 PM by Akuma69
The Matrix.Decompose method is not fully working (scale is wrong when using negative scales). See unit tests and http://www.indiedev.de/forum/viewtopic.php?f=21&t=656&p=4637#p4637 (german language)...
Id #1081 | Release:
ANX.Framework Win32 v0.5.00
| Updated: Feb 21 at 11:56 PM by Glatzemann | Created: Nov 12, 2012 at 4:12 PM by Glatzemann
Please see the attached zip with my patch. It includes Game.cs, DrawableGameComponent.cs and CameComponentCollection. I simply used Dot Peek to reverse engineer the original XNA classes, though I'm...
Id #993 | Release:
ANX.Framework Win32 v0.5.00
| Updated: Feb 21 at 11:56 PM by Glatzemann | Created: Sep 4, 2012 at 9:39 PM by AloneRaccoon