FullScreen not implemented

graphics.IsFullScreen graphics.ToggleFullScreen(); are not implemented

Id #1195 | Release: None | Updated: Apr 21 at 12:38 PM by oDlouhy | Created: Mar 19 at 3:29 PM by Glatzemann

Incorrect Property Type

ANX.Framework.Content.Pipeline.Processors.ModelMeshContent property SourceMesh should be of type MeshContent and not ModelMeshContent

Id #1181 | Release: None | Updated: Mar 12 at 6:12 PM by weagle08 | Created: Mar 12 at 6:12 PM by weagle08

VS2012 crashes when opening Project Explorer after creating new project from one of the Windows Game Templates

I got the templates from anxframework-21596.zip, put them into the vs2012 templates folder and created a new project from one of the Windows Game templates. After VS finished creating the project I...

Id #1167 | Release: None | Updated: Feb 28 at 6:34 PM by dsb_sven | Created: Feb 28 at 6:34 PM by dsb_sven

Problem with input system in Windows 8 Metro system

Hello, When I try to get the KeyboardState or MouseState in Update loop of my metro game (and more particularily in the first update call) it's generate an error. I investigate a little bit in ANX...

Id #1164 | Release: None | Updated: Feb 23 at 6:08 PM by Storm0x2A | Created: Feb 23 at 6:08 PM by Storm0x2A

Template Registration in VS Express not working

n/t

Id #1154 | Release: Version 0.6.0 | Updated: Feb 25 at 9:53 AM by Reelix | Created: Feb 18 at 10:56 AM by Glatzemann

Before I go and Download this...

My security program doesn't like this program any users please tell me if anytghing happened to them so i feel more confident ty

Id #1153 | Release: None | Updated: Feb 21 at 11:56 PM by Combustion | Created: Feb 17 at 6:18 PM by Combustion

References missing for Modern UI Template

When I start a new project with VS2012 on a Win8 computer, the template for ModernUI Game (with ContentProject) has refernces listed for ANX.InputDevices.Windows.ModernUI, ANX.PlatformSystem.Metro,...

Id #1147 | Release: None | Updated: Feb 21 at 11:56 PM by Phlipp | Created: Feb 10 at 2:06 PM by Phlipp

CLS complaint

Hi, First I'd like to thank you for this project. My class library project is written in VB, and I get some warnings about structures not being CLS-compliant (ie: Vector3). While this is not a bl...

Id #1140 | Release: None | Updated: Feb 23 at 2:10 AM by Akuma69 | Created: Jan 31 at 2:39 PM by Akuma69

Matrix.Decompose not working

The Matrix.Decompose method is not fully working (scale is wrong when using negative scales). See unit tests and http://www.indiedev.de/forum/viewtopic.php?f=21&t=656&p=4637#p4637 (german language)...

Id #1081 | Release: ANX.Framework Win32 v0.5.00 | Updated: Feb 21 at 11:56 PM by Glatzemann | Created: Nov 12, 2012 at 4:12 PM by Glatzemann

GameComponent don't work as expected in XNA

Please see the attached zip with my patch. It includes Game.cs, DrawableGameComponent.cs and CameComponentCollection. I simply used Dot Peek to reverse engineer the original XNA classes, though I'm...

Id #993 | Release: ANX.Framework Win32 v0.5.00 | Updated: Feb 21 at 11:56 PM by Glatzemann | Created: Sep 4, 2012 at 9:39 PM by AloneRaccoon