In original XNA, the framework keep track of all resources (most of them actually) and when the Device is lost (...) the resoruces are rebuilded automatically.
What anx does ? Same as XNA ?
Does ANX keep the resources in a true list (i mean, it keep a real reference to them), or it use a Weak reference ?
Last Question =P: Can i delete a single asset in anx (in xna, we just can unload the content manager, not assets ... in xna i need to extend the content manger or create lots of them to have the hability to unload assets .... )
Sorry for too much questions, but iam deciding between anx (probably my choice =P) and monogame.