Content Projects

Feb 8, 2012 at 9:23 PM

I've created a basic XNA app that draws a sprite and converted it to use ANX. Do we still need to use XNA for content projects? Just thinking about developing for Windows 8, there doesn't seem to be any XNA libraries available in the developer preview from what I have seen.

Coordinator
Feb 9, 2012 at 4:50 AM

Yes, in the first step we will use the build time content pipeline of XNA (Importers, Processors and Writers). Everything else will be ANX. This means you have to use XNA to create your assets (using a default ContentProject) which limits you to the windows plattform for developing games. Once they are compiled they can be run on every plattform (in the future).

And yes, the Developer preview doesn't come with a installed Windows Phone SDK / XNA Framework but you are able to install it just like on Windows 7.

You only need it for compiling/building your game, not for running. We've done this in the first step because this saves us from a lot of work... After finishing the core of ANX we will evaluate this topic again and it will be a good idea to create our own Importers, Processors and Writers.