Texture2D.FromStream

Feb 20, 2013 at 9:46 PM
Hi ANX Team,

Awesome project! I've successfully converted my XNA project to ANX. One issue though: In my project it’s vital to use dynamically created textures. I’ve been using Texture2D.FromStream to accomplish this. As you probably know, this method is not implemented yet. I’m using the Content Pipeline approach temporary. Do you know a way to solve this? Maybe something with Texture2D.SetData()? Or do you plan to implement Texture2D.FromSteam soon?
Another thing I realized. My textures are too bright since I’ve converted to ANX. Is there any known issue about this?

Thanks again for your work!
Mar 13, 2013 at 12:01 AM
plus 1 to this request. I'd be willing to help someone implement this. I just tried to implement it quickly and kept getting an AccessViolationException on the call to the DX10.Texture2D call when I loaded the source.