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ANX.Framework Win32 v0.5.00

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Downloads: 1879
Change Set: 21532
Released: Feb 4, 2013
Updated: Feb 4, 2013 by Glatzemann
Dev status: Beta Help Icon

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Application Win32 x86 Release v.0.5.00
application, 3072K, uploaded Feb 4, 2013 - 1879 downloads

Release Notes

This release will be a maintenance and bugfix release.

There are some features in this release which are not fully tested. The next stable release will be v0.6.00

It is recommended that you use this version because it is much more mature than the previous releases


  • updated the RenderSystem DX11 to be on par with the DX10 RenderSystem (and as preparation for the DX11.1/Metro RenderSystem)
  • refactored InputSystem and introduced InputDevices
  • refactored the AddInSystem (removed duplicated code, improved handling)
  • improvements with Metro-RenderSystem (Metro style games for Windows 8)
  • new sample: ModelSample (loading of Model meshes using the ContentPipeline)
  • new sample: AudioSample (Loading and Playing a SoundEffect)
  • some bugfixes and refactoring in ContentPipeline
  • extended ContentPipeline with model loading
  • added PlatformSystems for Windows, Windows-8-UI and Linux
  • moved window initialization code to PlatformSystems
  • new samples: WinForms and WPF Editor
  • AddIn-System refactoring
  • improved build system and made it multi-platform
  • own logger replaced NLog (because of compatibility issues on some platforms, e.g. Android)
  • started PSVita platform
  • added XNB Inspector tool for XNB-Debugging
  • started own ContentPipeline implementation (to ensure Linux and MacOs compatibility)
  • Started implementation of the AudioSystems with OpenALSystem already playing SoundEffects
  • added ContentCompiler (GUI) and ContentConverter (CLI) to ANX for compiling content files without using XNA stuff.
  • improved DX10 and DX11 render systems and removed much duplicated code.

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No reviews yet for this release. (Previous release: 4.8 stars out of five with 6 ratings and 6 reviews)